SFML.Net
SoundStreamRelativeToListener Property |
Make the stream's position relative to the listener or absolute.
Making a sound relative to the listener will ensure that it will always
be played the same way regardless the position of the listener.
This can be useful for non-spatialized sounds, sounds that are
produced by the listener, or sounds attached to it.
The default value is false (position is absolute).
Namespace: SFML.Audio
Assembly: sfmlnet-audio-2 (in sfmlnet-audio-2.dll) Version: 2.2.0.0 (2.2.0)

public bool RelativeToListener { get; set; }
Public Property RelativeToListener As Boolean Get Set
public: property bool RelativeToListener { bool get (); void set (bool value); }
member RelativeToListener : bool with get, set
Property Value
Type: Boolean