File List
Here is a list of all documented files with brief descriptions:
Actor.h [code] | Classes ApexActor, ApexActorSource |
Apex.h [code] | The top level include file for all of the APEX API |
ApexCudaContextManager.h [code] | The file contains API for PxCudaConextManager public functions |
ApexDefs.h [code] | Version identifiers and other macro definitions |
ApexDesc.h [code] | Class ApexDesc |
ApexInterface.h [code] | Class ApexInterface |
ApexNameSpace.h [code] | Defines APEX namespace strings |
ApexSDK.h [code] | APEX SDK classes |
ApexSDKCachedData.h [code] | Classes ModuleCachedData, ApexSDKCachedData |
ApexSDKVersionString.h [code] | APEX SDK versioning definitions |
ApexUsingNamespace.h [code] | |
Asset.h [code] | Class Asset |
AssetPreview.h [code] | Class AssetPreview |
AssetPreviewScene.h [code] | Classes Scene, SceneStats, SceneDesc |
AttractorFSActor.h [code] | |
AttractorFSPreview.h [code] | |
BasicFSAsset.h [code] | |
BasicIosActor.h [code] | |
BasicIosAsset.h [code] | |
ClothingActor.h [code] | |
ClothingAsset.h [code] | |
ClothingAssetAuthoring.h [code] | |
ClothingCollision.h [code] | Classes ClothingCollision, ClothingPlane, ClothingConvex, ClothingSphere, ClothingCapsule, ClothingTriangleMesh |
ClothingPhysicalMesh.h [code] | |
ClothingPreview.h [code] | |
ClothingRenderProxy.h [code] | |
ClothingVelocityCallback.h [code] | |
Context.h [code] | Class Context |
ConvexHullMethod.h [code] | Misc utility classes |
CudaTestManager.h [code] | Classes CudaTestManager |
Curve.h [code] | |
CustomBufferIterator.h [code] | Class CustomBufferIterator |
DestructibleActor.h [code] | |
DestructibleActorJoint.h [code] | |
DestructibleAsset.h [code] | |
DestructiblePreview.h [code] | |
DestructibleRenderable.h [code] | |
EffectPackageActor.h [code] | An EffectPackageActor represents an instantiation of a collection of related particle actors The EffectPackage system allows for multiple related particle actors to be instantiated as a single unit with a single root pose transform. This can be one or more emitters as well as associated field samplers, heat sources, etc. This single instantiation can be subject to level of detail culling and otherwise manipulated as a single unit |
EffectPackageAsset.h [code] | |
EmitterActor.h [code] | |
EmitterAsset.h [code] | |
EmitterGeoms.h [code] | |
EmitterLodParamDesc.h [code] | |
EmitterPreview.h [code] | |
ExplicitHierarchicalMesh.h [code] | |
FlameEmitterActor.h [code] | |
FlameEmitterAsset.h [code] | |
FlameEmitterPreview.h [code] | |
ForceFieldActor.h [code] | |
ForceFieldAsset.h [code] | |
ForceFieldPreview.h [code] | |
FractureToolsAPI.h [code] | |
FractureToolsStructs.h [code] | |
GroundEmitterActor.h [code] | |
GroundEmitterAsset.h [code] | |
GroundEmitterPreview.h [code] | |
HeatSourceActor.h [code] | |
HeatSourceAsset.h [code] | |
HeatSourcePreview.h [code] | |
ImpactEmitterActor.h [code] | |
ImpactEmitterAsset.h [code] | |
ImpactEmitterPreview.h [code] | |
IofxActor.h [code] | |
IofxAsset.h [code] | |
IofxRenderable.h [code] | |
IofxRenderCallback.h [code] | |
IosAsset.h [code] | Class IosAsset |
IProgressListener.h [code] | Class IProgressListener |
JetFSActor.h [code] | |
JetFSPreview.h [code] | |
Lock.h [code] | Classes PxSceneReadLock, PxSceneWriteLock |
MirrorScene.h [code] | Classes MirrorScene, MirrorScene::MirrorFilter |
Modifier.h [code] | |
ModifierDefs.h [code] | |
Module.h [code] | APEX Module API |
ModuleBasicFS.h [code] | |
ModuleBasicIos.h [code] | |
ModuleClothing.h [code] | |
ModuleDestructible.h [code] | |
ModuleEmitter.h [code] | |
ModuleFieldSampler.h [code] | |
ModuleForceField.h [code] | |
ModuleIofx.h [code] | |
ModuleIofxLegacy.h [code] | |
ModuleLegacy.h [code] | |
ModuleLoader.h [code] | |
ModuleParticleIos.h [code] | |
ModuleParticles.h [code] | |
ModuleTurbulenceFS.h [code] | |
NoiseFSActor.h [code] | |
NoiseFSPreview.h [code] | |
NvParameterized.h [code] | NvParameterized classes |
NvParameterized_types.h [code] | |
NvParameterizedMacroses.h [code] | |
NvParameterizedTraits.h [code] | NvParameterized traits class |
NvParamUtils.h [code] | |
NvSerializer.h [code] | NvParameterized serializer class |
ParticleIosActor.h [code] | |
ParticleIosAsset.h [code] | |
ParticlesPreview.h [code] | |
PhysXObjectDesc.h [code] | Class PhysXObjectDesc |
PhysX0/PhysXSDKVersion.h [code] | Version identifiers for PhysX less configuration |
PhysX3/PhysXSDKVersion.h [code] | Version identifiers for PhysX major release 3 |
PxStreamFromFileBuf.h [code] | Conversion utilities between PhysX 2.8 and 3.0 data types |
Renderable.h [code] | Class Renderable |
RenderBufferData.h [code] | Classes RenderSemanticData, RenderBufferData, ModuleSpecificRenderBufferData |
RenderContext.h [code] | Class RenderContext |
RenderDataFormat.h [code] | |
RenderDataProvider.h [code] | Class RenderDataProvider |
RenderDebugInterface.h [code] | Debug rendering classes and structures |
RenderMesh.h [code] | Classes RenderSubmesh, VertexBuffer, and MaterialNamingConvention enums |
RenderMeshActor.h [code] | Class RenderMeshActor |
RenderMeshActorDesc.h [code] | Class RenderMeshActorDesc |
RenderMeshAsset.h [code] | APEX RenderMesh Asset |
RenderVolume.h [code] | |
ResourceCallback.h [code] | Class ResourceCallback |
ResourceProvider.h [code] | Class ResourceProvider |
RWLockable.h [code] | The include containing the interface for any rw-lockable object in the APEX SDK |
Scene.h [code] | Classes Scene, SceneStats, SceneDesc |
ScopedPhysXLock.h [code] | |
Shape.h [code] | Class Shape |
SubstanceSourceActor.h [code] | |
SubstanceSourceAsset.h [code] | |
TestBase.h [code] | An TestBase is an interface for managing unit tests |
TurbulenceFSActor.h [code] | |
TurbulenceFSAsset.h [code] | |
TurbulenceFSPreview.h [code] | |
TurbulenceRenderable.h [code] | |
TurbulenceRenderCallback.h [code] | |
UserOpaqueMesh.h [code] | Class UserOpaqueMesh |
UserRenderBoneBuffer.h [code] | Class UserRenderBoneBuffer |
UserRenderBoneBufferDesc.h [code] | Class UserRenderBoneBufferDesc, structs RenderDataFormat and RenderBoneSemantic |
UserRenderCallback.h [code] | |
UserRenderer.h [code] | Class UserRenderer |
UserRenderIndexBuffer.h [code] | Class UserRenderIndexBuffer |
UserRenderIndexBufferDesc.h [code] | Class UserRenderIndexBufferDesc, structs RenderDataFormat and UserRenderIndexBufferDesc |
UserRenderInstanceBuffer.h [code] | Class UserRenderInstanceBuffer |
UserRenderInstanceBufferDesc.h [code] | Class UserRenderInstanceBufferDesc, structs RenderDataFormat and RenderInstanceSemantic |
UserRenderResource.h [code] | Class UserRenderResource |
UserRenderResourceDesc.h [code] | Class UserRenderResourceDesc |
UserRenderResourceManager.h [code] | Class UserRenderResourceManager, structs RenderPrimitiveType, RenderBufferHint, and RenderCullMode |
UserRenderSpriteBuffer.h [code] | Class UserRenderSpriteBuffer |
UserRenderSpriteBufferDesc.h [code] | Class UserRenderSpriteBufferDesc, structs RenderDataFormat and RenderSpriteSemantic |
UserRenderSurfaceBuffer.h [code] | Classes UserRenderSurfaceBuffer and RenderSurfaceBufferData |
UserRenderSurfaceBufferDesc.h [code] | Class UserRenderSurfaceBufferDesc, structs RenderDataFormat and RenderSurfaceSemantic |
UserRenderVertexBuffer.h [code] | Classes UserRenderVertexBuffer and RenderVertexBufferData |
UserRenderVertexBufferDesc.h [code] | Class UserRenderVertexBufferDesc, structs RenderDataFormat and RenderVertexSemantic |
VelocitySourceActor.h [code] | |
VelocitySourceAsset.h [code] | |
VelocitySourcePreview.h [code] | |
VertexFormat.h [code] | Class VertexFormat and struct VertexFormatFlag |
VortexFSActor.h [code] | |
VortexFSPreview.h [code] | |
WindFSActor.h [code] | |
WindFSPreview.h [code] |
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