APEX Framework: File List

NVIDIA APEX

File List
Here is a list of all documented files with brief descriptions:
Actor.h [code]Classes ApexActor, ApexActorSource
Apex.h [code]The top level include file for all of the APEX API
ApexCudaContextManager.h [code]The file contains API for PxCudaConextManager public functions
ApexDefs.h [code]Version identifiers and other macro definitions
ApexDesc.h [code]Class ApexDesc
ApexInterface.h [code]Class ApexInterface
ApexNameSpace.h [code]Defines APEX namespace strings
ApexSDK.h [code]APEX SDK classes
ApexSDKCachedData.h [code]Classes ModuleCachedData, ApexSDKCachedData
ApexSDKVersionString.h [code]APEX SDK versioning definitions
ApexUsingNamespace.h [code]
Asset.h [code]Class Asset
AssetPreview.h [code]Class AssetPreview
AssetPreviewScene.h [code]Classes Scene, SceneStats, SceneDesc
AttractorFSActor.h [code]
AttractorFSPreview.h [code]
BasicFSAsset.h [code]
BasicIosActor.h [code]
BasicIosAsset.h [code]
ClothingActor.h [code]
ClothingAsset.h [code]
ClothingAssetAuthoring.h [code]
ClothingCollision.h [code]Classes ClothingCollision, ClothingPlane, ClothingConvex, ClothingSphere, ClothingCapsule, ClothingTriangleMesh
ClothingPhysicalMesh.h [code]
ClothingPreview.h [code]
ClothingRenderProxy.h [code]
ClothingVelocityCallback.h [code]
Context.h [code]Class Context
ConvexHullMethod.h [code]Misc utility classes
CudaTestManager.h [code]Classes CudaTestManager
Curve.h [code]
CustomBufferIterator.h [code]Class CustomBufferIterator
DestructibleActor.h [code]
DestructibleActorJoint.h [code]
DestructibleAsset.h [code]
DestructiblePreview.h [code]
DestructibleRenderable.h [code]
EffectPackageActor.h [code]An EffectPackageActor represents an instantiation of a collection of related particle actors The EffectPackage system allows for multiple related particle actors to be instantiated as a single unit with a single root pose transform. This can be one or more emitters as well as associated field samplers, heat sources, etc. This single instantiation can be subject to level of detail culling and otherwise manipulated as a single unit
EffectPackageAsset.h [code]
EmitterActor.h [code]
EmitterAsset.h [code]
EmitterGeoms.h [code]
EmitterLodParamDesc.h [code]
EmitterPreview.h [code]
ExplicitHierarchicalMesh.h [code]
FlameEmitterActor.h [code]
FlameEmitterAsset.h [code]
FlameEmitterPreview.h [code]
ForceFieldActor.h [code]
ForceFieldAsset.h [code]
ForceFieldPreview.h [code]
FractureToolsAPI.h [code]
FractureToolsStructs.h [code]
GroundEmitterActor.h [code]
GroundEmitterAsset.h [code]
GroundEmitterPreview.h [code]
HeatSourceActor.h [code]
HeatSourceAsset.h [code]
HeatSourcePreview.h [code]
ImpactEmitterActor.h [code]
ImpactEmitterAsset.h [code]
ImpactEmitterPreview.h [code]
IofxActor.h [code]
IofxAsset.h [code]
IofxRenderable.h [code]
IofxRenderCallback.h [code]
IosAsset.h [code]Class IosAsset
IProgressListener.h [code]Class IProgressListener
JetFSActor.h [code]
JetFSPreview.h [code]
Lock.h [code]Classes PxSceneReadLock, PxSceneWriteLock
MirrorScene.h [code]Classes MirrorScene, MirrorScene::MirrorFilter
Modifier.h [code]
ModifierDefs.h [code]
Module.h [code]APEX Module API
ModuleBasicFS.h [code]
ModuleBasicIos.h [code]
ModuleClothing.h [code]
ModuleDestructible.h [code]
ModuleEmitter.h [code]
ModuleFieldSampler.h [code]
ModuleForceField.h [code]
ModuleIofx.h [code]
ModuleIofxLegacy.h [code]
ModuleLegacy.h [code]
ModuleLoader.h [code]
ModuleParticleIos.h [code]
ModuleParticles.h [code]
ModuleTurbulenceFS.h [code]
NoiseFSActor.h [code]
NoiseFSPreview.h [code]
NvParameterized.h [code]NvParameterized classes
NvParameterized_types.h [code]
NvParameterizedMacroses.h [code]
NvParameterizedTraits.h [code]NvParameterized traits class
NvParamUtils.h [code]
NvSerializer.h [code]NvParameterized serializer class
ParticleIosActor.h [code]
ParticleIosAsset.h [code]
ParticlesPreview.h [code]
PhysXObjectDesc.h [code]Class PhysXObjectDesc
PhysX0/PhysXSDKVersion.h [code]Version identifiers for PhysX less configuration
PhysX3/PhysXSDKVersion.h [code]Version identifiers for PhysX major release 3
PxStreamFromFileBuf.h [code]Conversion utilities between PhysX 2.8 and 3.0 data types
Renderable.h [code]Class Renderable
RenderBufferData.h [code]Classes RenderSemanticData, RenderBufferData, ModuleSpecificRenderBufferData
RenderContext.h [code]Class RenderContext
RenderDataFormat.h [code]
RenderDataProvider.h [code]Class RenderDataProvider
RenderDebugInterface.h [code]Debug rendering classes and structures
RenderMesh.h [code]Classes RenderSubmesh, VertexBuffer, and MaterialNamingConvention enums
RenderMeshActor.h [code]Class RenderMeshActor
RenderMeshActorDesc.h [code]Class RenderMeshActorDesc
RenderMeshAsset.h [code]APEX RenderMesh Asset
RenderVolume.h [code]
ResourceCallback.h [code]Class ResourceCallback
ResourceProvider.h [code]Class ResourceProvider
RWLockable.h [code]The include containing the interface for any rw-lockable object in the APEX SDK
Scene.h [code]Classes Scene, SceneStats, SceneDesc
ScopedPhysXLock.h [code]
Shape.h [code]Class Shape
SubstanceSourceActor.h [code]
SubstanceSourceAsset.h [code]
TestBase.h [code]An TestBase is an interface for managing unit tests
TurbulenceFSActor.h [code]
TurbulenceFSAsset.h [code]
TurbulenceFSPreview.h [code]
TurbulenceRenderable.h [code]
TurbulenceRenderCallback.h [code]
UserOpaqueMesh.h [code]Class UserOpaqueMesh
UserRenderBoneBuffer.h [code]Class UserRenderBoneBuffer
UserRenderBoneBufferDesc.h [code]Class UserRenderBoneBufferDesc, structs RenderDataFormat and RenderBoneSemantic
UserRenderCallback.h [code]
UserRenderer.h [code]Class UserRenderer
UserRenderIndexBuffer.h [code]Class UserRenderIndexBuffer
UserRenderIndexBufferDesc.h [code]Class UserRenderIndexBufferDesc, structs RenderDataFormat and UserRenderIndexBufferDesc
UserRenderInstanceBuffer.h [code]Class UserRenderInstanceBuffer
UserRenderInstanceBufferDesc.h [code]Class UserRenderInstanceBufferDesc, structs RenderDataFormat and RenderInstanceSemantic
UserRenderResource.h [code]Class UserRenderResource
UserRenderResourceDesc.h [code]Class UserRenderResourceDesc
UserRenderResourceManager.h [code]Class UserRenderResourceManager, structs RenderPrimitiveType, RenderBufferHint, and RenderCullMode
UserRenderSpriteBuffer.h [code]Class UserRenderSpriteBuffer
UserRenderSpriteBufferDesc.h [code]Class UserRenderSpriteBufferDesc, structs RenderDataFormat and RenderSpriteSemantic
UserRenderSurfaceBuffer.h [code]Classes UserRenderSurfaceBuffer and RenderSurfaceBufferData
UserRenderSurfaceBufferDesc.h [code]Class UserRenderSurfaceBufferDesc, structs RenderDataFormat and RenderSurfaceSemantic
UserRenderVertexBuffer.h [code]Classes UserRenderVertexBuffer and RenderVertexBufferData
UserRenderVertexBufferDesc.h [code]Class UserRenderVertexBufferDesc, structs RenderDataFormat and RenderVertexSemantic
VelocitySourceActor.h [code]
VelocitySourceAsset.h [code]
VelocitySourcePreview.h [code]
VertexFormat.h [code]Class VertexFormat and struct VertexFormatFlag
VortexFSActor.h [code]
VortexFSPreview.h [code]
WindFSActor.h [code]
WindFSPreview.h [code]

Generated on Fri Dec 15 2017 13:58:42
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