ForceFieldActor.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef FORCE_FIELD_ACTOR_H 00013 #define FORCE_FIELD_ACTOR_H 00014 00015 #include "Apex.h" 00016 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 00024 PX_PUSH_PACK_DEFAULT 00025 00026 class ForceFieldAsset; 00027 class ForceFieldAssetParams; 00028 00032 class ForceFieldActor : public Actor 00033 { 00034 protected: 00035 virtual ~ForceFieldActor() {} 00036 00037 public: 00041 virtual bool isEnable() = 0; 00042 00047 virtual bool disable() = 0; 00048 00053 virtual bool enable() = 0; 00054 00058 virtual PxMat44 getPose() const = 0; 00059 00063 virtual void setPose(const PxMat44& pose) = 0; 00064 00068 PX_DEPRECATED virtual float getScale() const = 0; 00069 00073 PX_DEPRECATED virtual void setScale(float scale) = 0; 00074 00078 PX_DEPRECATED virtual float getCurrentScale() const = 0; 00079 00083 PX_DEPRECATED virtual void setCurrentScale(float scale) = 0; 00084 00085 00086 00090 virtual const char* getName() const = 0; 00091 00095 virtual void setName(const char* name) = 0; 00096 00100 virtual void setStrength(const float strength) = 0; 00101 00105 virtual void setLifetime(const float lifetime) = 0; 00106 00111 PX_DEPRECATED virtual void setFalloffType(const char* type) = 0; 00112 00117 PX_DEPRECATED virtual void setFalloffMultiplier(const float multiplier) = 0; 00118 00122 virtual ForceFieldAsset* getForceFieldAsset() const = 0; 00123 00124 }; 00125 00126 PX_POP_PACK 00127 00128 } // namespace apex 00129 } // namespace nvidia 00130 00131 #endif // FORCE_FIELD_ACTOR_H
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