Scene.h File Reference
classes Scene, SceneStats, SceneDesc More...
#include "ApexDesc.h"
#include "Renderable.h"
#include "RenderDebugInterface.h"
#include "Context.h"
#include "foundation/PxVec3.h"
#include <ApexDefs.h>
#include "PxFiltering.h"
#include "MirrorScene.h"
Go to the source code of this file.
Classes | |
class | nvidia::apex::PhysX3Interface |
Interface used to call setter function for PhysX 3.0. More... | |
class | nvidia::apex::SceneDesc |
Data used to initialize a new Scene. More... | |
struct | nvidia::apex::StatDataType |
APEX stat struct that contains the type enums. More... | |
struct | nvidia::apex::oaValueStruct |
data value definitions for stats (derived from openautomate) More... | |
struct | nvidia::apex::StatsInfo |
data value definitions for stats More... | |
struct | nvidia::apex::SceneStats |
Per scene statistics. More... | |
struct | nvidia::apex::ViewMatrixType |
Types of view matrices handled by APEX. More... | |
struct | nvidia::apex::ProjMatrixType |
Types of projection matrices handled by APEX. More... | |
struct | nvidia::apex::UserBoundingBoxFlags |
Enum of the bounding box types. More... | |
class | nvidia::apex::Scene |
An APEX wrapper for an PxScene. More... | |
Namespaces | |
namespace | NvParameterized |
NvParameterized namespace. | |
namespace | nvidia |
nvidia namespace | |
namespace | nvidia::apex |
apex namespace | |
Typedefs | |
typedef struct nvidia::apex::oaValueStruct | nvidia::apex::StatValue |
data value definitions for stats (derived from openautomate) |
Detailed Description
classes Scene, SceneStats, SceneDesc
Generated on Fri Dec 15 2017 13:58:35
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.