APEX Framework: Scene.h File Reference

NVIDIA APEX

Scene.h File Reference

classes Scene, SceneStats, SceneDesc More...

#include "ApexDesc.h" #include "Renderable.h"
#include "RenderDebugInterface.h"
#include "Context.h"
#include "foundation/PxVec3.h"
#include <ApexDefs.h>
#include "PxFiltering.h"
#include "MirrorScene.h"

Go to the source code of this file.

Classes

class  nvidia::apex::PhysX3Interface
 Interface used to call setter function for PhysX 3.0. More...
class  nvidia::apex::SceneDesc
 Data used to initialize a new Scene. More...
struct  nvidia::apex::StatDataType
 APEX stat struct that contains the type enums. More...
struct  nvidia::apex::oaValueStruct
 data value definitions for stats (derived from openautomate) More...
struct  nvidia::apex::StatsInfo
 data value definitions for stats More...
struct  nvidia::apex::SceneStats
 Per scene statistics. More...
struct  nvidia::apex::ViewMatrixType
 Types of view matrices handled by APEX. More...
struct  nvidia::apex::ProjMatrixType
 Types of projection matrices handled by APEX. More...
struct  nvidia::apex::UserBoundingBoxFlags
 Enum of the bounding box types. More...
class  nvidia::apex::Scene
 An APEX wrapper for an PxScene. More...

Namespaces

namespace  NvParameterized
 

NvParameterized namespace.


namespace  nvidia
 

nvidia namespace


namespace  nvidia::apex
 

apex namespace


Typedefs

typedef struct
nvidia::apex::oaValueStruct 
nvidia::apex::StatValue
 data value definitions for stats (derived from openautomate)

Detailed Description

classes Scene, SceneStats, SceneDesc


Generated on Fri Dec 15 2017 13:58:35

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