RenderContext.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef RENDER_CONTEXT_H 00013 #define RENDER_CONTEXT_H 00014 00020 #include "ApexUsingNamespace.h" 00021 #include "foundation/PxMat44.h" 00022 00023 namespace nvidia 00024 { 00025 namespace apex 00026 { 00027 00028 class UserRenderResource; 00029 class UserOpaqueMesh; 00030 00031 PX_PUSH_PACK_DEFAULT 00032 00036 class RenderContext 00037 { 00038 public: 00039 RenderContext(void) 00040 { 00041 renderResource = 0; 00042 isScreenSpace = false; 00043 renderMeshName = NULL; 00044 } 00045 00046 public: 00047 UserRenderResource* renderResource; 00048 bool isScreenSpace; 00049 PxMat44 local2world; 00050 PxMat44 world2local; 00051 const char* renderMeshName; 00052 }; 00053 00054 PX_POP_PACK 00055 00056 } 00057 } // end namespace nvidia::apex 00058 00059 #endif // RENDER_CONTEXT_H
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