APEX Framework: BasicFSAsset.h Source File

NVIDIA APEX

BasicFSAsset.h
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 #ifndef BASIC_FSASSET_H
00012 #define BASIC_FSASSET_H
00013 
00014 #include "Apex.h"
00015 
00016 namespace nvidia
00017 {
00018 namespace apex
00019 {
00020 
00021 PX_PUSH_PACK_DEFAULT
00022 
00023 #define JET_FS_AUTHORING_TYPE_NAME  "JetFSAsset"
00024 #define ATTRACTOR_FS_AUTHORING_TYPE_NAME    "AttractorFSAsset"
00025 #define VORTEX_FS_AUTHORING_TYPE_NAME   "VortexFSAsset"
00026 #define NOISE_FS_AUTHORING_TYPE_NAME "NoiseFSAsset"
00027 #define WIND_FS_AUTHORING_TYPE_NAME "WindFSAsset"
00028 
00032 class BasicFSAsset : public Asset
00033 {
00034 protected:
00035     virtual ~BasicFSAsset() {}
00036 
00037 public:
00038 };
00039 
00043 class BasicFSAssetAuthoring : public AssetAuthoring
00044 {
00045 protected:
00046     virtual ~BasicFSAssetAuthoring() {}
00047 
00048 public:
00049 };
00050 
00051 
00052 PX_POP_PACK
00053 
00054 }
00055 } // end namespace nvidia::apex
00056 
00057 #endif // BASIC_FSASSET_H

Generated on Fri Dec 15 2017 13:58:35
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