BasicFSAsset.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 #ifndef BASIC_FSASSET_H 00012 #define BASIC_FSASSET_H 00013 00014 #include "Apex.h" 00015 00016 namespace nvidia 00017 { 00018 namespace apex 00019 { 00020 00021 PX_PUSH_PACK_DEFAULT 00022 00023 #define JET_FS_AUTHORING_TYPE_NAME "JetFSAsset" 00024 #define ATTRACTOR_FS_AUTHORING_TYPE_NAME "AttractorFSAsset" 00025 #define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset" 00026 #define NOISE_FS_AUTHORING_TYPE_NAME "NoiseFSAsset" 00027 #define WIND_FS_AUTHORING_TYPE_NAME "WindFSAsset" 00028 00032 class BasicFSAsset : public Asset 00033 { 00034 protected: 00035 virtual ~BasicFSAsset() {} 00036 00037 public: 00038 }; 00039 00043 class BasicFSAssetAuthoring : public AssetAuthoring 00044 { 00045 protected: 00046 virtual ~BasicFSAssetAuthoring() {} 00047 00048 public: 00049 }; 00050 00051 00052 PX_POP_PACK 00053 00054 } 00055 } // end namespace nvidia::apex 00056 00057 #endif // BASIC_FSASSET_H
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