ForceFieldAsset.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef FORCE_FIELD_ASSET_H 00013 #define FORCE_FIELD_ASSET_H 00014 00015 #include "Apex.h" 00016 #include "ForceFieldPreview.h" 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 #define FORCEFIELD_AUTHORING_TYPE_NAME "ForceFieldAsset" 00026 00027 class ForceFieldActor; 00028 00032 class ForceFieldAsset : public Asset 00033 { 00034 protected: 00038 virtual ~ForceFieldAsset() {} 00039 00040 public: 00044 virtual float getDefaultScale() const = 0; 00045 00049 virtual void releaseForceFieldActor(ForceFieldActor&) = 0; 00050 }; 00051 00055 class ForceFieldAssetAuthoring : public AssetAuthoring 00056 { 00057 protected: 00061 virtual ~ForceFieldAssetAuthoring() {} 00062 00063 public: 00064 }; 00065 00066 00067 PX_POP_PACK 00068 00069 } // namespace apex 00070 } // namespace nvidia 00071 00072 #endif // FORCE_FIELD_ASSET_H
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