AttractorFSPreview.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 #ifndef ATTRACTOR_FSPREVIEW_H 00012 #define ATTRACTOR_FSPREVIEW_H 00013 00014 #include "Apex.h" 00015 #include "AssetPreview.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 PX_PUSH_PACK_DEFAULT 00023 00024 class RenderDebugInterface; 00025 00034 namespace APEX_ATTRACT 00035 { 00040 static const uint32_t ATTRACT_DRAW_NOTHING = 0x00; 00045 static const uint32_t ATTRACT_DRAW_SHAPE = 0x01; 00052 static const uint32_t ATTRACT_DRAW_ASSET_INFO = 0x02; 00057 static const uint32_t ATTRACT_DRAW_FULL_DETAIL = (ATTRACT_DRAW_SHAPE + ATTRACT_DRAW_ASSET_INFO); 00058 } 00059 00064 class AttractorFSPreview : public AssetPreview 00065 { 00066 public: 00070 virtual void setRadius(float radius) = 0; 00071 00082 virtual void setDetailLevel(uint32_t detail) = 0; 00083 }; 00084 00085 00086 PX_POP_PACK 00087 00088 } 00089 } // namespace nvidia 00090 00091 #endif // ATTRACTOR_FS_PREVIEW_H
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