EffectPackageAsset.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef EFFECT_PACKAGE_ASSET_H 00013 #define EFFECT_PACKAGE_ASSET_H 00014 00015 #include "Apex.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 PX_PUSH_PACK_DEFAULT 00023 00024 #define PARTICLES_EFFECT_PACKAGE_AUTHORING_TYPE_NAME "EffectPackageAsset" 00025 00029 class EffectPackageAsset : public Asset 00030 { 00031 protected: 00032 00033 virtual ~EffectPackageAsset() {} 00034 00035 public: 00039 virtual float getDuration() const = 0; 00040 00044 virtual bool useUniqueRenderVolume() const = 0; 00045 00046 00047 }; // 00048 00053 class EffectPackageAssetAuthoring : public AssetAuthoring 00054 { 00055 protected: 00056 virtual ~EffectPackageAssetAuthoring() {} 00057 }; 00058 00059 PX_POP_PACK 00060 00061 } // end of apex namespace 00062 } // end of nvidia namespace 00063 00064 #endif
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