ModuleParticleIos.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef MODULE_PARTICLE_IOS_H 00013 #define MODULE_PARTICLE_IOS_H 00014 00015 #include "Apex.h" 00016 #include <limits.h> 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 class ParticleIosAsset; 00026 class ParticleIosAssetAuthoring; 00027 class CudaTestManager; 00028 class Scene; 00029 00033 class ModuleParticleIos : public Module 00034 { 00035 protected: 00036 virtual ~ModuleParticleIos() {} 00037 00038 public: 00040 virtual const char* getParticleIosTypeName() = 0; 00041 }; 00042 00043 00044 PX_POP_PACK 00045 00046 } 00047 } // namespace nvidia 00048 00049 #endif // MODULE_PARTICLE_IOS_H
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