APEX Framework: DestructibleActorJoint.h Source File

NVIDIA APEX

DestructibleActorJoint.h
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef DESTRUCTIBLE_ACTOR_JOINT_H
00013 #define DESTRUCTIBLE_ACTOR_JOINT_H
00014 
00015 #include "ModuleDestructible.h"
00016 
00017 #include "extensions/PxJoint.h"
00018 
00019 
00020 namespace nvidia
00021 {
00022 namespace apex
00023 {
00024 
00025 PX_PUSH_PACK_DEFAULT
00026 
00030 class DestructibleActorJointDesc : public ApexDesc
00031 {
00032 public:
00033 
00037     PX_INLINE               DestructibleActorJointDesc();
00038 
00042     PX_INLINE void          setToDefault();
00043 
00047     PX_INLINE bool          isValid() const;
00048 
00052     physx::PxJointConcreteType::Enum type;
00056     PxRigidActor*           actor[2];
00060     PxVec3                  localAxis[2];
00064     PxVec3                  localAnchor[2];
00068     PxVec3                  localNormal[2];
00069 
00074     DestructibleActor*      destructible[2];
00075 
00083     int32_t                 attachmentChunkIndex[2];
00084 
00085 
00095     PxVec3          globalAnchor[2];
00096 
00100     PxVec3          globalAxis[2];
00101 
00105     PxVec3          globalNormal[2];
00106 };
00107 
00108 // DestructibleActorJointDesc inline functions
00109 
00110 PX_INLINE DestructibleActorJointDesc::DestructibleActorJointDesc() : ApexDesc()
00111 {
00112     setToDefault();
00113 }
00114 
00115 PX_INLINE void DestructibleActorJointDesc::setToDefault()
00116 {
00117     ApexDesc::setToDefault();
00118     for (int i=0; i<2; i++)
00119     {
00120         actor[i] = 0;
00121         localAxis[i]    = PxVec3(0,0,1);
00122         localNormal[i]  = PxVec3(1,0,0);
00123         localAnchor[i]  = PxVec3(0);
00124     }
00125     for (int i = 0; i < 2; ++i)
00126     {
00127         destructible[i] = NULL;
00128         attachmentChunkIndex[i] = ModuleDestructibleConst::INVALID_CHUNK_INDEX;
00129         globalAnchor[i] = PxVec3(0.0f);
00130         globalAxis[i] = PxVec3(0.0f, 0.0f, 1.0f);
00131         globalNormal[i] = PxVec3(1.0f, 0.0f, 0.0f);
00132     }
00133 }
00134 
00135 PX_INLINE bool DestructibleActorJointDesc::isValid() const
00136 {
00137     if (destructible[0] == NULL && destructible[1] == NULL)
00138     {
00139         return false;
00140     }
00141 
00142     for (int i = 0; i < 2; ++i)
00143     {
00144         if (PxAbs(globalAxis[i].magnitudeSquared() - 1.0f) > 0.1f)
00145         {
00146             return false;
00147         }
00148         if (PxAbs(globalNormal[i].magnitudeSquared() - 1.0f) > 0.1f)
00149         {
00150             return false;
00151         }
00152         //check orthogonal pairs
00153         if (PxAbs(globalAxis[i].dot(globalNormal[i])) > 0.1f)
00154         {
00155             return false;
00156         }
00157     }
00158 
00159     return ApexDesc::isValid();
00160 }
00161 
00162 
00167 class DestructibleActorJoint : public ApexInterface
00168 {
00169 public:
00179     virtual PxJoint*    joint() = 0;
00180 
00181 protected:
00182     virtual             ~DestructibleActorJoint() {}
00183 };
00184 
00185 PX_POP_PACK
00186 
00187 }
00188 } // end namespace nvidia
00189 
00190 #endif // DESTRUCTIBLE_ACTOR_JOINT_H

Generated on Fri Dec 15 2017 13:58:35
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