ForceFieldPreview.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef FORCE_FIELD_PREVIEW_H 00013 #define FORCE_FIELD_PREVIEW_H 00014 00015 #include "Apex.h" 00016 #include "AssetPreview.h" 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 class RenderDebugInterface; 00026 00027 namespace APEX_FORCEFIELD 00028 { 00033 static const uint32_t FORCEFIELD_DRAW_NOTHING = (0x00); 00038 static const uint32_t FORCEFIELD_DRAW_ICON = (0x01); 00043 static const uint32_t FORCEFIELD_DRAW_BOUNDARIES = (0x2); 00048 static const uint32_t FORCEFIELD_DRAW_WITH_CYLINDERS = (0x4); 00053 static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL = (FORCEFIELD_DRAW_ICON + FORCEFIELD_DRAW_BOUNDARIES); 00058 static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL_BOLD = (FORCEFIELD_DRAW_FULL_DETAIL + FORCEFIELD_DRAW_WITH_CYLINDERS); 00059 } 00060 00064 class ForceFieldPreview : public AssetPreview 00065 { 00066 public: 00072 virtual void setIconScale(float scale) = 0; 00080 virtual void setDetailLevel(uint32_t detail) = 0; 00081 00082 protected: 00083 ForceFieldPreview() {}; 00084 }; 00085 00086 00087 PX_POP_PACK 00088 00089 } // namespace apex 00090 } // namespace nvidia 00091 00092 #endif // FORCE_FIELD_PREVIEW_H
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