APEX Framework: UserRenderInstanceBuffer.h Source File

NVIDIA APEX

UserRenderInstanceBuffer.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef USER_RENDER_INSTANCE_BUFFER_H
00013 #define USER_RENDER_INSTANCE_BUFFER_H
00014 
00020 #include "RenderBufferData.h"
00021 #include "UserRenderInstanceBufferDesc.h"
00022 
00026 typedef struct CUgraphicsResource_st* CUgraphicsResource;
00027 
00028 namespace nvidia
00029 {
00030 namespace apex
00031 {
00032 
00033 PX_PUSH_PACK_DEFAULT
00037 class PX_DEPRECATED RenderInstanceBufferData : public RenderBufferData<RenderInstanceSemantic, RenderInstanceSemantic::Enum> {};
00038 
00042 class UserRenderInstanceBuffer
00043 {
00044 public:
00045     virtual     ~UserRenderInstanceBuffer() {}
00046 
00049     virtual bool getInteropResourceHandle(CUgraphicsResource& handle)
00050 #if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION
00051     {
00052         PX_UNUSED(&handle);
00053         return false;
00054     }
00055 #else
00056     = 0;
00057 #endif
00058 
00069     virtual void writeBuffer(const void* data, uint32_t firstInstance, uint32_t numInstances)
00070     {
00071         PX_UNUSED(data);
00072         PX_UNUSED(firstInstance);
00073         PX_UNUSED(numInstances);
00074     }
00075 };
00076 
00077 PX_POP_PACK
00078 
00079 }
00080 } // end namespace nvidia::apex
00081 
00082 #endif // USER_RENDER_INSTANCE_BUFFER_H

Generated on Fri Dec 15 2017 13:58:35
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