APEX Framework: ClothingAsset.h Source File

NVIDIA APEX

ClothingAsset.h
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef CLOTHING_ASSET_H
00013 #define CLOTHING_ASSET_H
00014 
00015 #include "Asset.h"
00016 
00017 namespace nvidia
00018 {
00019 namespace apex
00020 {
00021 
00022 PX_PUSH_PACK_DEFAULT
00023 
00024 class ClothingActor;
00025 class ClothingPreview;
00026 
00027 #define CLOTHING_AUTHORING_TYPE_NAME "ClothingAsset"
00028 
00029 
00033 struct ClothSolverMode
00034 {
00036     enum Enum
00037     {
00041         v3,
00042     };
00043 };
00044 
00045 
00074 struct ClothingMeshSkinningMap
00075 {
00080     PxVec3 positionBary;
00081 
00085     uint32_t vertexIndex0;
00086 
00092     PxVec3 normalBary;
00093 
00097     uint32_t vertexIndex1;
00098 
00104     PxVec3 tangentBary;
00105 
00109     uint32_t vertexIndex2;
00110 };
00111 
00115 class ClothingAsset : public Asset
00116 {
00117 protected:
00118     // do not manually delete this object
00119     virtual ~ClothingAsset() {}
00120 public:
00124     virtual uint32_t getNumActors() const = 0;
00125 
00129     virtual ClothingActor* getActor(uint32_t index) = 0;
00130 
00134     virtual PxBounds3 getBoundingBox() const = 0;
00135 
00139     virtual uint32_t getNumGraphicalLodLevels() const = 0;
00140 
00144     virtual uint32_t getGraphicalLodValue(uint32_t lodLevel) const = 0;
00145 
00149     virtual float getBiggestMaxDistance() const = 0;
00150 
00154     virtual ClothSolverMode::Enum getClothSolverMode() const = 0;
00155 
00164     virtual bool remapBoneIndex(const char* name, uint32_t newIndex) = 0;
00165 
00169     virtual uint32_t getNumBones() const = 0;
00170 
00174     virtual uint32_t getNumUsedBones() const = 0;
00175 
00179     virtual const char* getBoneName(uint32_t internalIndex) const = 0;
00180 
00184     virtual bool getBoneBasePose(uint32_t internalIndex, PxMat44& result) const = 0;
00185 
00191     virtual void getBoneMapping(uint32_t* internal2externalMap) const = 0;
00192 
00200     virtual const RenderMeshAsset*  getRenderMeshAsset(uint32_t lodLevel) const = 0;
00201 
00213     virtual uint32_t prepareMorphTargetMapping(const PxVec3* originalPositions, uint32_t numPositions, float epsilon) = 0;
00214     
00221     virtual uint32_t getMeshSkinningMapSize(uint32_t lod) = 0;
00222 
00233     virtual void getMeshSkinningMap(uint32_t lod, ClothingMeshSkinningMap* map) = 0;
00234 
00238     virtual bool releaseGraphicalData() = 0;
00239 };
00240 
00241 PX_POP_PACK
00242 
00243 } // namespace nvidia
00244 } // namespace nvidia
00245 
00246 #endif // CLOTHING_ASSET_H

Generated on Fri Dec 15 2017 13:58:35
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