ParticleIosAsset.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef PARTICLE_IOS_ASSET_H 00013 #define PARTICLE_IOS_ASSET_H 00014 00015 #include "Apex.h" 00016 #include <limits.h> 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 #define PARTICLE_IOS_AUTHORING_TYPE_NAME "ParticleIosAsset" 00026 00030 class ParticleIosAsset : public IosAsset 00031 { 00032 public: 00034 virtual float getParticleRadius() const = 0; 00035 00037 virtual float getMaxInjectedParticleCount() const = 0; 00038 00040 virtual uint32_t getMaxParticleCount() const = 0; 00041 00043 virtual float getParticleMass() const = 0; 00044 00045 protected: 00046 virtual ~ParticleIosAsset() {} 00047 }; 00048 00052 class ParticleIosAssetAuthoring : public AssetAuthoring 00053 { 00054 public: 00056 virtual void setParticleRadius(float) = 0; 00057 00059 virtual void setMaxInjectedParticleCount(float count) = 0; 00060 00062 virtual void setMaxParticleCount(uint32_t count) = 0; 00063 00065 virtual void setParticleMass(float) = 0; 00066 00068 virtual void setCollisionGroupName(const char* collisionGroupName) = 0; 00069 00071 virtual void setCollisionGroupMaskName(const char* collisionGroupMaskName) = 0; 00072 00073 protected: 00074 virtual ~ParticleIosAssetAuthoring() {} 00075 }; 00076 00077 PX_POP_PACK 00078 00079 } 00080 } // namespace nvidia 00081 00082 #endif // PARTICLE_IOS_ASSET_H
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