APEX Framework: AttractorFSActor.h Source File

NVIDIA APEX

AttractorFSActor.h
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef ATTRACTOR_FSACTOR_H
00013 #define ATTRACTOR_FSACTOR_H
00014 
00015 #include "Apex.h"
00016 
00017 namespace nvidia
00018 {
00019 namespace apex
00020 {
00021 
00022 PX_PUSH_PACK_DEFAULT
00023 
00024 class BasicFSAsset;
00025 
00026 
00030 class AttractorFSActor : public Actor, public Renderable
00031 {
00032 protected:
00033     virtual ~AttractorFSActor() {}
00034 
00035 public:
00039     virtual BasicFSAsset*       getAttractorFSAsset() const = 0;
00040 
00044     virtual PxVec3              getCurrentPosition() const = 0;
00045     
00049     virtual void                setCurrentPosition(const PxVec3& pos) = 0;
00050 
00054     virtual void                setFieldRadius(float) = 0;
00055 
00059     virtual void                setConstFieldStrength(float) = 0;
00060 
00064     virtual void                setVariableFieldStrength(float) = 0;
00065 
00069     virtual void                setEnabled(bool isEnabled) = 0;
00070 
00074     virtual void                setCurrentScale(float scale) = 0;
00075 
00079     virtual float               getCurrentScale(void) const = 0;
00080 
00081 };
00082 
00083 PX_POP_PACK
00084 
00085 }
00086 } // end namespace nvidia::apex
00087 
00088 #endif // ATTRACTOR_FSACTOR_H

Generated on Fri Dec 15 2017 13:58:35
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