WindFSPreview.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 #ifndef WIND_FSPREVIEW_H 00012 #define WIND_FSPREVIEW_H 00013 00014 #include "Apex.h" 00015 #include "AssetPreview.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 PX_PUSH_PACK_DEFAULT 00023 00024 class RenderDebugInterface; 00025 00033 namespace APEX_WIND 00034 { 00039 static const uint32_t WIND_DRAW_NOTHING = 0x00; 00045 static const uint32_t WIND_DRAW_ASSET_INFO = 0x02; 00050 static const uint32_t WIND_DRAW_FULL_DETAIL = (WIND_DRAW_ASSET_INFO); 00051 } 00052 00057 class WindFSPreview : public AssetPreview 00058 { 00059 public: 00069 virtual void setDetailLevel(uint32_t detail) = 0; 00070 }; 00071 00072 00073 PX_POP_PACK 00074 00075 } 00076 } // namespace nvidia 00077 00078 #endif // WIND_FSPREVIEW_H
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