APEX Destruction Module From NVIDIA APEX previous page next page Navigation next previous | NVIDIA APEX Documentation » APEX Destruction Module Contents: Destruction Introduction Getting Started The Destruction Module Destructible Assets Destructible Actors Actor Serialization and Deserialization Setting the default PhysX descriptors Destructible Synchronization Module-level semantics Actor-level semantics Example use-cases Guidelines and Caveats Runtime Fracturing Fracture Patterns Parameters Fracture Callbacks Automatic LOD - Destructible Benefit and Cost Functions Rendering Considerations Render Proxy VTF Rendering Debug Visualization Errors and Warnings Destruction Authoring with PhysXLab FractureTool Tessellation API Destruction API Navigation next previous | NVIDIA APEX Documentation » previous page start next page