TestBase.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef TEST_BASE_H 00013 #define TEST_BASE_H 00014 00015 #include "ApexUsingNamespace.h" 00016 00022 namespace nvidia 00023 { 00024 00025 namespace apex 00026 { 00027 00028 class Actor; 00029 00033 class TestFunctionInterface 00034 { 00035 public: 00036 00040 TestFunctionInterface(const char* name) : mName(name) {} 00041 00045 virtual bool run(void*, void*) = 0; 00046 00050 virtual bool check(void*, void*) = 0; 00051 00055 virtual bool runGpu(void*, void*, void*) = 0; 00056 00060 const char* mName; 00061 }; 00062 00066 class TestBase 00067 { 00068 public: 00069 00075 virtual const char* getUnitTestsName(uint32_t unitTestsIndex) const = 0; 00076 00082 virtual uint32_t getUnitTestsIndex(const char* unitTestsName) const = 0; 00083 00090 virtual bool runUnitTests(uint32_t unitTestsID, void* dataPtr) const = 0; 00091 00095 virtual bool checkUnitTests(uint32_t unitTestsID, void* dataPtr) const = 0; 00096 00100 virtual uint32_t getUnitTestsCount() const = 0; 00101 00111 virtual void setRuntimeCheckLevel(uint32_t level) = 0; 00112 }; 00113 00114 00115 }; // end of apex namespace 00116 }; // end of nvidia namespace 00117 00118 #endif
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