UserRenderIndexBuffer.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef USER_RENDER_INDEX_BUFFER_H 00013 #define USER_RENDER_INDEX_BUFFER_H 00014 00020 #include "ApexUsingNamespace.h" 00021 00025 typedef struct CUgraphicsResource_st* CUgraphicsResource; 00026 00027 namespace nvidia 00028 { 00029 namespace apex 00030 { 00031 00032 PX_PUSH_PACK_DEFAULT 00033 00037 class UserRenderIndexBuffer 00038 { 00039 public: 00040 virtual ~UserRenderIndexBuffer() {} 00041 00044 virtual bool getInteropResourceHandle(CUgraphicsResource& handle) 00045 #if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION 00046 { 00047 PX_UNUSED(&handle); 00048 return false; 00049 } 00050 #else 00051 = 0; 00052 #endif 00053 00055 // the source data type is assumed to be the same as what was defined in the descriptor. 00056 virtual void writeBuffer(const void* srcData, uint32_t srcStride, uint32_t firstDestElement, uint32_t numElements) = 0; 00057 }; 00058 00059 PX_POP_PACK 00060 00061 } 00062 } // namespace nvidia::apex 00063 00064 #endif // USER_RENDER_INDEX_BUFFER_H
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