VortexFSActor.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef VORTEX_FSACTOR_H 00013 #define VORTEX_FSACTOR_H 00014 00015 #include "Apex.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 PX_PUSH_PACK_DEFAULT 00023 00024 class BasicFSAsset; 00025 00026 00030 class VortexFSActor : public Actor, public Renderable 00031 { 00032 protected: 00033 virtual ~VortexFSActor() {} 00034 00035 public: 00036 00040 virtual BasicFSAsset* getVortexFSAsset() const = 0; 00041 00045 virtual PxMat44 getCurrentPose() const = 0; 00046 00050 virtual void setCurrentPose(const PxTransform& pose) = 0; 00051 00055 virtual PxVec3 getCurrentPosition() const = 0; 00056 00060 virtual void setCurrentPosition(const PxVec3& pos) = 0; 00061 00065 virtual void setAxis(const PxVec3&) = 0; 00066 00070 virtual void setHeight(float) = 0; 00071 00075 virtual void setBottomRadius(float) = 0; 00076 00080 virtual void setTopRadius(float) = 0; 00081 00085 virtual void setBottomSphericalForce(bool) = 0; 00086 00090 virtual void setTopSphericalForce(bool) = 0; 00091 00095 virtual void setRotationalStrength(float) = 0; 00096 00100 virtual void setRadialStrength(float) = 0; 00101 00105 virtual void setLiftStrength(float) = 0; 00106 00110 virtual void setEnabled(bool isEnabled) = 0; 00111 00112 00116 virtual void setCurrentScale(float scale) = 0; 00117 00121 virtual float getCurrentScale(void) const = 0; 00122 00123 }; 00124 00125 PX_POP_PACK 00126 00127 } 00128 } // end namespace nvidia::apex 00129 00130 #endif // VORTEX_FSACTOR_H
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