CustomBufferIterator.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef CUSTOM_BUFFER_ITERATOR_H 00013 #define CUSTOM_BUFFER_ITERATOR_H 00014 00020 #include "RenderMesh.h" 00021 00022 namespace nvidia 00023 { 00024 namespace apex 00025 { 00026 00027 PX_PUSH_PACK_DEFAULT 00028 00032 class CustomBufferIterator 00033 { 00034 public: 00040 virtual void* getVertex(uint32_t triangleIndex, uint32_t vertexIndex) const = 0; 00041 00047 virtual int32_t getAttributeIndex(const char* attributeName) const = 0; 00048 00057 virtual void* getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, const char* attributeName, RenderDataFormat::Enum& outFormat) const = 0; 00058 00070 virtual void* getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, uint32_t attributeIndex, RenderDataFormat::Enum& outFormat, const char*& outName) const = 0; 00071 00072 protected: 00073 CustomBufferIterator() {} 00074 virtual ~CustomBufferIterator() {} 00075 }; 00076 00077 PX_POP_PACK 00078 00079 } 00080 } // end namespace nvidia::apex 00081 00082 #endif // CUSTOM_BUFFER_ITERATOR_H
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