ImpactEmitterActor.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef IMPACT_EMITTER_ACTOR_H 00013 #define IMPACT_EMITTER_ACTOR_H 00014 00015 #include "Apex.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 class ImpactEmitterAsset; 00026 class RenderVolume; 00027 00029 class ImpactEmitterActor : public Actor 00030 { 00031 protected: 00032 virtual ~ImpactEmitterActor() {} 00033 00034 public: 00036 virtual ImpactEmitterAsset* getEmitterAsset() const = 0; 00037 00047 virtual void registerImpact(const PxVec3& hitPos, const PxVec3& hitDir, const PxVec3& surfNorm, uint32_t setID) = 0; 00048 00051 virtual void setPreferredRenderVolume(RenderVolume* volume) = 0; 00052 }; 00053 00054 00055 PX_POP_PACK 00056 00057 } 00058 } // end namespace nvidia 00059 00060 #endif // IMPACT_EMITTER_ACTOR_H
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