MirrorScene.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef MIRROR_SCENE_H 00013 00014 #define MIRROR_SCENE_H 00015 00021 #include "ApexDefs.h" 00022 #include "ApexUsingNamespace.h" 00023 #include "foundation/PxPreprocessor.h" 00024 00025 00026 namespace nvidia 00027 { 00028 namespace apex 00029 { 00030 00034 class MirrorScene 00035 { 00036 public: 00040 class MirrorFilter 00041 { 00042 public: 00048 virtual bool shouldMirror(const PxActor &actor) = 0; 00049 00055 virtual bool shouldMirror(const PxShape &shape) = 0; 00056 00062 virtual void reviseMirrorShape(physx::PxShape &shape) = 0; 00063 00069 virtual void reviseMirrorActor(physx::PxActor &actor) = 0; 00070 }; 00071 00078 virtual void synchronizePrimaryScene(const PxVec3 &cameraPos) = 0; 00079 00086 virtual void synchronizeMirrorScene(void) = 0; 00087 00092 virtual void release(void) = 0; 00093 00094 }; 00095 00096 }; // end of apex namespace 00097 }; // end of physx namespace 00098 00099 #endif
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