UserOpaqueMesh.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef USER_OPAQUE_MESH_H 00013 #define USER_OPAQUE_MESH_H 00014 00020 #include "ApexUsingNamespace.h" 00021 00022 namespace nvidia 00023 { 00024 namespace apex 00025 { 00026 00027 PX_PUSH_PACK_DEFAULT 00028 00030 #define APEX_OPAQUE_MESH_NAME_SPACE "ApexOpaqueMesh" 00031 00035 class UserOpaqueMeshDesc 00036 { 00037 public: 00039 const char* mMeshName; 00040 }; 00041 00049 class UserOpaqueMesh 00050 { 00051 public: 00052 virtual ~UserOpaqueMesh() {} 00053 }; 00054 00055 PX_POP_PACK 00056 00057 } 00058 } // end namespace nvidia::apex 00059 00060 #endif
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