APEX Framework: IosAsset.h Source File

NVIDIA APEX

IosAsset.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef IOS_ASSET_H
00013 #define IOS_ASSET_H
00014 
00020 #include "Asset.h"
00021 
00022 namespace nvidia
00023 {
00024 namespace apex
00025 {
00026 
00027 class Scene;
00028 class Actor;
00029 
00030 class IofxAsset;
00031 
00032 PX_PUSH_PACK_DEFAULT
00033 
00037 class IosAsset : public Asset
00038 {
00039 public:
00041     virtual Actor*              createIosActor(Scene& scene, IofxAsset* iofxAsset) = 0;
00043     virtual void                releaseIosActor(Actor& actor) = 0;
00045     virtual bool                getSupportsDensity() const = 0;
00046 };
00047 
00048 PX_POP_PACK
00049 
00050 }
00051 } // end namespace nvidia::apex
00052 
00053 #endif // IOS_ASSET_H

Generated on Fri Dec 15 2017 13:58:35
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