IosAsset.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef IOS_ASSET_H 00013 #define IOS_ASSET_H 00014 00020 #include "Asset.h" 00021 00022 namespace nvidia 00023 { 00024 namespace apex 00025 { 00026 00027 class Scene; 00028 class Actor; 00029 00030 class IofxAsset; 00031 00032 PX_PUSH_PACK_DEFAULT 00033 00037 class IosAsset : public Asset 00038 { 00039 public: 00041 virtual Actor* createIosActor(Scene& scene, IofxAsset* iofxAsset) = 0; 00043 virtual void releaseIosActor(Actor& actor) = 0; 00045 virtual bool getSupportsDensity() const = 0; 00046 }; 00047 00048 PX_POP_PACK 00049 00050 } 00051 } // end namespace nvidia::apex 00052 00053 #endif // IOS_ASSET_H
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