APEX Framework: Apex.h Source File

NVIDIA APEX

Apex.h
Go to the documentation of this file.
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef APEX_H
00013 #define APEX_H
00014 
00023 #include "foundation/Px.h"
00024 
00025 #include "ApexUsingNamespace.h"
00026 
00027 
00028 namespace NvParameterized
00029 {
00030 class Traits;
00031 class Interface;
00032 class Serializer;
00033 };
00034 
00035 
00036 #include "foundation/PxPreprocessor.h"
00037 #include "foundation/PxSimpleTypes.h"
00038 #include "foundation/PxAssert.h"
00039 #include "foundation/PxBounds3.h"
00040 #include "foundation/PxVec2.h"
00041 #include "foundation/PxVec3.h"
00042 
00043 
00044 // APEX public API:
00045 // In general, APEX public headers will not be included 'alone', so they
00046 // should not include their prerequisites.
00047 
00048 #include "ApexDefs.h"
00049 #include "ApexDesc.h"
00050 #include "ApexInterface.h"
00051 #include "ApexSDK.h"
00052 
00053 #include "Actor.h"
00054 #include "Context.h"
00055 #include "ApexNameSpace.h"
00056 #include "PhysXObjectDesc.h"
00057 #include "RenderDataProvider.h"
00058 #include "Renderable.h"
00059 #include "AssetPreview.h"
00060 #include "Asset.h"
00061 #include "RenderContext.h"
00062 #include "Scene.h"
00063 #include "ApexSDKCachedData.h"
00064 #include "IProgressListener.h"
00065 #include "Module.h"
00066 #include "IosAsset.h"
00067 
00068 #include "RenderDataFormat.h"
00069 #include "RenderBufferData.h"
00070 #include "UserRenderResourceManager.h"
00071 #include "UserRenderVertexBufferDesc.h"
00072 #include "UserRenderInstanceBufferDesc.h"
00073 #include "UserRenderSpriteBufferDesc.h"
00074 #include "UserRenderIndexBufferDesc.h"
00075 #include "UserRenderBoneBufferDesc.h"
00076 #include "UserRenderResourceDesc.h"
00077 #include "UserRenderSurfaceBufferDesc.h"
00078 #include "UserRenderSurfaceBuffer.h"
00079 #include "UserRenderResource.h"
00080 #include "UserRenderVertexBuffer.h"
00081 #include "UserRenderInstanceBuffer.h"
00082 #include "UserRenderSpriteBuffer.h"
00083 #include "UserRenderIndexBuffer.h"
00084 #include "UserRenderBoneBuffer.h"
00085 #include "UserRenderer.h"
00086 
00087 #include "VertexFormat.h"
00088 #include "RenderMesh.h"
00089 #include "RenderMeshActorDesc.h"
00090 #include "RenderMeshActor.h"
00091 #include "RenderMeshAsset.h"
00092 #include "ResourceCallback.h"
00093 #include "ResourceProvider.h"
00094 
00095 #endif // APEX_H

Generated on Fri Dec 15 2017 13:58:35
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.