Apex.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef APEX_H 00013 #define APEX_H 00014 00023 #include "foundation/Px.h" 00024 00025 #include "ApexUsingNamespace.h" 00026 00027 00028 namespace NvParameterized 00029 { 00030 class Traits; 00031 class Interface; 00032 class Serializer; 00033 }; 00034 00035 00036 #include "foundation/PxPreprocessor.h" 00037 #include "foundation/PxSimpleTypes.h" 00038 #include "foundation/PxAssert.h" 00039 #include "foundation/PxBounds3.h" 00040 #include "foundation/PxVec2.h" 00041 #include "foundation/PxVec3.h" 00042 00043 00044 // APEX public API: 00045 // In general, APEX public headers will not be included 'alone', so they 00046 // should not include their prerequisites. 00047 00048 #include "ApexDefs.h" 00049 #include "ApexDesc.h" 00050 #include "ApexInterface.h" 00051 #include "ApexSDK.h" 00052 00053 #include "Actor.h" 00054 #include "Context.h" 00055 #include "ApexNameSpace.h" 00056 #include "PhysXObjectDesc.h" 00057 #include "RenderDataProvider.h" 00058 #include "Renderable.h" 00059 #include "AssetPreview.h" 00060 #include "Asset.h" 00061 #include "RenderContext.h" 00062 #include "Scene.h" 00063 #include "ApexSDKCachedData.h" 00064 #include "IProgressListener.h" 00065 #include "Module.h" 00066 #include "IosAsset.h" 00067 00068 #include "RenderDataFormat.h" 00069 #include "RenderBufferData.h" 00070 #include "UserRenderResourceManager.h" 00071 #include "UserRenderVertexBufferDesc.h" 00072 #include "UserRenderInstanceBufferDesc.h" 00073 #include "UserRenderSpriteBufferDesc.h" 00074 #include "UserRenderIndexBufferDesc.h" 00075 #include "UserRenderBoneBufferDesc.h" 00076 #include "UserRenderResourceDesc.h" 00077 #include "UserRenderSurfaceBufferDesc.h" 00078 #include "UserRenderSurfaceBuffer.h" 00079 #include "UserRenderResource.h" 00080 #include "UserRenderVertexBuffer.h" 00081 #include "UserRenderInstanceBuffer.h" 00082 #include "UserRenderSpriteBuffer.h" 00083 #include "UserRenderIndexBuffer.h" 00084 #include "UserRenderBoneBuffer.h" 00085 #include "UserRenderer.h" 00086 00087 #include "VertexFormat.h" 00088 #include "RenderMesh.h" 00089 #include "RenderMeshActorDesc.h" 00090 #include "RenderMeshActor.h" 00091 #include "RenderMeshAsset.h" 00092 #include "ResourceCallback.h" 00093 #include "ResourceProvider.h" 00094 00095 #endif // APEX_H
Generated on Fri Dec 15 2017 13:58:35 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.