GroundEmitterAsset.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef GROUND_EMITTER_ASSET_H 00013 #define GROUND_EMITTER_ASSET_H 00014 00015 #include "Apex.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 #define GROUND_EMITTER_AUTHORING_TYPE_NAME "GroundEmitterAsset" 00026 00028 class GroundEmitterAsset : public Asset 00029 { 00030 protected: 00031 PX_INLINE GroundEmitterAsset() {} 00032 virtual ~GroundEmitterAsset() {} 00033 00034 public: 00035 00037 virtual const PxVec3 & getVelocityLow() const = 0; 00038 00040 virtual const PxVec3 & getVelocityHigh() const = 0; 00041 00043 virtual const float & getLifetimeLow() const = 0; 00044 00046 virtual const float & getLifetimeHigh() const = 0; 00047 00049 virtual float getRadius() const = 0; 00050 00052 virtual uint32_t getMaxRaycastsPerFrame() const = 0; 00053 00055 virtual float getRaycastHeight() const = 0; 00056 00062 virtual float getSpawnHeight() const = 0; 00063 00065 virtual const char* getRaycastCollisionGroupMaskName() const = 0; 00066 }; 00067 00069 class GroundEmitterAssetAuthoring : public AssetAuthoring 00070 { 00071 protected: 00072 virtual ~GroundEmitterAssetAuthoring() {} 00073 }; 00074 00075 00076 PX_POP_PACK 00077 00078 } 00079 } // end namespace nvidia 00080 00081 #endif // GROUND_EMITTER_ASSET_H
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