ModuleClothing.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef MODULE_CLOTHING_H 00013 #define MODULE_CLOTHING_H 00014 00015 #include "Module.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 PX_PUSH_PACK_DEFAULT 00023 00024 class ClothingAsset; 00025 class ClothingAssetAuthoring; 00026 class ClothingPhysicalMesh; 00027 00028 class IProgressListener; 00029 class RenderMeshAssetAuthoring; 00030 00046 class ModuleClothing : public Module 00047 { 00048 public: 00052 virtual ClothingPhysicalMesh* createEmptyPhysicalMesh() = 0; 00053 00063 virtual ClothingPhysicalMesh* createSingleLayeredMesh(RenderMeshAssetAuthoring* asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener* progress) = 0; 00064 00065 protected: 00066 virtual ~ModuleClothing() {} 00067 }; 00068 00069 #if !defined(_USRDLL) 00070 00074 void instantiateModuleClothing(); 00075 #endif 00076 00077 00078 PX_POP_PACK 00079 00080 } 00081 } // namespace nvidia 00082 00083 #endif // MODULE_CLOTHING_H
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