ImpactEmitterAsset.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef IMPACT_EMITTER_ASSET_H 00013 #define IMPACT_EMITTER_ASSET_H 00014 00015 #include "Apex.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 #define IMPACT_EMITTER_AUTHORING_TYPE_NAME "ImpactEmitterAsset" 00026 00027 class ImpactEmitterActor; 00028 00030 class ImpactEmitterAsset : public Asset 00031 { 00032 protected: 00033 PX_INLINE ImpactEmitterAsset() {} 00034 virtual ~ImpactEmitterAsset() {} 00035 00036 public: 00038 virtual uint32_t querySetID(const char* setName) = 0; 00039 00045 virtual void getSetNames(const char** inOutSetNames, uint32_t& nameCount) const = 0; 00046 }; 00047 00049 class ImpactEmitterAssetAuthoring : public AssetAuthoring 00050 { 00051 protected: 00052 virtual ~ImpactEmitterAssetAuthoring() {} 00053 00054 public: 00055 }; 00056 00057 00058 PX_POP_PACK 00059 00060 } 00061 } // end namespace nvidia 00062 00063 #endif // IMPACT_EMITTER_ASSET_H
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