APEX Framework: VortexFSPreview.h Source File

NVIDIA APEX

VortexFSPreview.h
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 #ifndef VORTEX_FSPREVIEW_H
00012 #define VORTEX_FSPREVIEW_H
00013 
00014 #include "Apex.h"
00015 #include "AssetPreview.h"
00016 
00017 namespace nvidia
00018 {
00019 namespace apex
00020 {
00021 
00022 PX_PUSH_PACK_DEFAULT
00023 
00024 class RenderDebugInterface;
00025 
00034 namespace APEX_VORTEX
00035 {
00040 static const uint32_t VORTEX_DRAW_NOTHING = 0x00;
00045 static const uint32_t VORTEX_DRAW_SHAPE = 0x01;
00052 static const uint32_t VORTEX_DRAW_ASSET_INFO = 0x02;
00057 static const uint32_t VORTEX_DRAW_FULL_DETAIL = (VORTEX_DRAW_SHAPE + VORTEX_DRAW_ASSET_INFO);
00058 }
00059 
00064 class VortexFSPreview : public AssetPreview
00065 {
00066 public:
00070     virtual void    setRadius(float radius) = 0;
00081     virtual void    setDetailLevel(uint32_t detail) = 0;
00082 };
00083 
00084 
00085 PX_POP_PACK
00086 
00087 }
00088 } // namespace nvidia
00089 
00090 #endif // VORTEX_FS_PREVIEW_H

Generated on Fri Dec 15 2017 13:58:35
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