APEX Framework: Apex.h File Reference

NVIDIA APEX

Apex.h File Reference

The top level include file for all of the APEX API. More...

#include "foundation/Px.h" #include "ApexUsingNamespace.h"
#include "foundation/PxPreprocessor.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxAssert.h"
#include "foundation/PxBounds3.h"
#include "foundation/PxVec2.h"
#include "foundation/PxVec3.h"
#include "ApexDefs.h"
#include "ApexDesc.h"
#include "ApexInterface.h"
#include "ApexSDK.h"
#include "Actor.h"
#include "Context.h"
#include "ApexNameSpace.h"
#include "PhysXObjectDesc.h"
#include "RenderDataProvider.h"
#include "Renderable.h"
#include "AssetPreview.h"
#include "Asset.h"
#include "RenderContext.h"
#include "Scene.h"
#include "ApexSDKCachedData.h"
#include "IProgressListener.h"
#include "Module.h"
#include "IosAsset.h"
#include "RenderDataFormat.h"
#include "RenderBufferData.h"
#include "UserRenderResourceManager.h"
#include "UserRenderVertexBufferDesc.h"
#include "UserRenderInstanceBufferDesc.h"
#include "UserRenderSpriteBufferDesc.h"
#include "UserRenderIndexBufferDesc.h"
#include "UserRenderBoneBufferDesc.h"
#include "UserRenderResourceDesc.h"
#include "UserRenderSurfaceBufferDesc.h"
#include "UserRenderSurfaceBuffer.h"
#include "UserRenderResource.h"
#include "UserRenderVertexBuffer.h"
#include "UserRenderInstanceBuffer.h"
#include "UserRenderSpriteBuffer.h"
#include "UserRenderIndexBuffer.h"
#include "UserRenderBoneBuffer.h"
#include "UserRenderer.h"
#include "VertexFormat.h"
#include "RenderMesh.h"
#include "RenderMeshActorDesc.h"
#include "RenderMeshActor.h"
#include "RenderMeshAsset.h"
#include "ResourceCallback.h"
#include "ResourceProvider.h"

Go to the source code of this file.

Namespaces

namespace  NvParameterized
 

NvParameterized namespace.



Detailed Description

The top level include file for all of the APEX API.

Include this whenever you want to use anything from the APEX API in a source file.


Generated on Fri Dec 15 2017 13:58:35

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