APEX Framework: UserRenderBoneBuffer.h Source File

NVIDIA APEX

UserRenderBoneBuffer.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef USER_RENDER_BONE_BUFFER_H
00013 #define USER_RENDER_BONE_BUFFER_H
00014 
00020 #include "RenderBufferData.h"
00021 #include "UserRenderBoneBufferDesc.h"
00022 
00023 namespace nvidia
00024 {
00025 namespace apex
00026 {
00027 
00028 PX_PUSH_PACK_DEFAULT
00029 
00033 class RenderBoneBufferData : public RenderBufferData<RenderBoneSemantic, RenderBoneSemantic::Enum> {};
00034 
00042 class UserRenderBoneBuffer
00043 {
00044 public:
00045     virtual     ~UserRenderBoneBuffer() {}
00046 
00058     virtual void writeBuffer(const nvidia::RenderBoneBufferData& data, uint32_t firstBone, uint32_t numBones)   = 0;
00059 };
00060 
00061 PX_POP_PACK
00062 
00063 }
00064 } // end namespace nvidia::apex
00065 
00066 #endif

Generated on Fri Dec 15 2017 13:58:35
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