UserRenderBoneBuffer.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef USER_RENDER_BONE_BUFFER_H 00013 #define USER_RENDER_BONE_BUFFER_H 00014 00020 #include "RenderBufferData.h" 00021 #include "UserRenderBoneBufferDesc.h" 00022 00023 namespace nvidia 00024 { 00025 namespace apex 00026 { 00027 00028 PX_PUSH_PACK_DEFAULT 00029 00033 class RenderBoneBufferData : public RenderBufferData<RenderBoneSemantic, RenderBoneSemantic::Enum> {}; 00034 00042 class UserRenderBoneBuffer 00043 { 00044 public: 00045 virtual ~UserRenderBoneBuffer() {} 00046 00058 virtual void writeBuffer(const nvidia::RenderBoneBufferData& data, uint32_t firstBone, uint32_t numBones) = 0; 00059 }; 00060 00061 PX_POP_PACK 00062 00063 } 00064 } // end namespace nvidia::apex 00065 00066 #endif
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