







Appends the specified XML file containing SSML to the PromptBuilder object.
Namespace:
Microsoft.Speech.Synthesis
Assembly:
Microsoft.Speech (in Microsoft.Speech.dll)
Syntax
| Visual Basic (Declaration) |
|---|
Public Sub AppendSsml ( _ ssmlFile As XmlReader _ ) |
| Visual Basic (Usage) |
|---|
Dim instance As PromptBuilder Dim ssmlFile As XmlReader instance.AppendSsml(ssmlFile) |
| C# |
|---|
public void AppendSsml( XmlReader ssmlFile ) |
Parameters
- ssmlFile
- Type: System.Xml..::..XmlReader
A fully qualified name to the XML file to append.
Examples
The following example creates a PromptBuilder object from an XmlReader object that references a file containing Speech Synthesis Markup Language (SSML) markup.
Copy Code | |
|---|---|
using System;
using System.Xml;
using System.IO;
using Microsoft.Speech.Synthesis;
namespace SampleSynthesis
{
class Program
{
static void Main(string[] args)
{
// Initialize a new instance of the SpeechSynthesizer.
using (SpeechSynthesizer synth = new SpeechSynthesizer())
{
// Configure the audio output.
synth.SetOutputToWaveFile(@"C:\test\weather.wav");
// Create a SoundPlayer instance to play the output audio file.
System.Media.SoundPlayer m_SoundPlayer =
new System.Media.SoundPlayer(@"C:\test\weather.wav");
// Create the path to the SSML file.
string weatherFile = Path.GetFullPath("c:\\test\\Weather.xml");
PromptBuilder builder = null;
// Create an XML Reader from the file, create a PromptBuilder and
// append the XmlReader.
if (File.Exists(weatherFile))
{
XmlReader reader = XmlReader.Create(weatherFile);
builder = new PromptBuilder();
builder.AppendSsml(reader);
reader.Close();
}
// Speak the prompt and play back the output file.
synth.Speak(builder);
m_SoundPlayer.Play();
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
}
}
| |
