Namespace:
Microsoft.Speech.Recognition
Assembly:
Microsoft.Speech (in Microsoft.Speech.dll)
Syntax
Visual Basic (Declaration) |
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Public Sub SetInputToDefaultAudioDevice |
C# |
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public void SetInputToDefaultAudioDevice() |
Examples
The following example shows part of a console application that demonstrates basic speech recognition and accepts speech input from the system's default audio device.
C# | Copy Code |
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using System;
using Microsoft.Speech.Recognition;
namespace SpeechRecognitionApp
{
class Program
{
static void Main(string[] args)
{
// Create a SpeechRecognitionEngine object for the default recognizer in the en-US locale.
using (
SpeechRecognitionEngine recognizer =
new SpeechRecognitionEngine(
new System.Globalization.CultureInfo("en-US")))
{
// Create a grammar for finding services in different cities.
Choices services = new Choices(new string[] { "restaurants", "hotels", "gas stations" });
Choices cities = new Choices(new string[] { "Seattle", "Boston", "Dallas" });
GrammarBuilder findServices = new GrammarBuilder("Find");
findServices.Append(services);
findServices.Append("near");
findServices.Append(cities);
// Create a Grammar object from the GrammarBuilder and load it to the recognizer.
Grammar servicesGrammar = new Grammar(findServices);
recognizer.LoadGrammarAsync(servicesGrammar);
// Add a handler for the speech recognized event.
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
// Configure the input to the speech recognizer.
recognizer.SetInputToDefaultAudioDevice();
// Start asynchronous, continuous speech recognition.
recognizer.RecognizeAsync(RecognizeMode.Multiple);
// Keep the console window open.
while (true)
{
Console.ReadLine();
}
}
}
// Handle the SpeechRecognized event.
static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
Console.WriteLine("Recognized text: " + e.Result.Text);
}
}
}
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See Also