Provides data for the AudioStateChanged event of the SpeechRecognitionEngine class.
Inheritance Hierarchy
System..::..Object
System..::..EventArgs
Microsoft.Speech.Recognition..::..AudioStateChangedEventArgs
System..::..EventArgs
Microsoft.Speech.Recognition..::..AudioStateChangedEventArgs
Namespace:
Microsoft.Speech.Recognition
Assembly:
Microsoft.Speech (in Microsoft.Speech.dll)
Syntax
Remarks
An instance of AudioStateChangedEventArgs is created when the SpeechRecognitionEngine object raises the AudioStateChanged event. To obtain the new state of audio input, access the AudioState property in the handler for the event.
You can obtain the current state of the audio input to the SpeechRecognitionEngine at any time using the AudioState property.
Examples
The following example demonstrates an event handler for handling the changing audio state of a speech recognition engine.
C# | Copy Code |
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private SpeechRecognitionEngine sre; // Initialize the SpeechRecognitionEngine object. private void Initialize() { sre = new SpeechRecognitionEngine(); // Add a handler for the AudioStateChanged event. sre.AudioStateChanged += new EventHandler<AudioStateChangedEventArgs>(sre_AudioStateChanged); // Add other initialization code here. } // Handle the AudioStateChanged event. void sre_AudioStateChanged(object sender, AudioStateChangedEventArgs e) { AudioState newState = e.AudioState; // Handle event here. } |
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.