RecognizerInfo..::..SupportedAudioFormats Property |
RecognizerInfo Class Example See Also Send Feedback |
Gets the audio formats supported by a SpeechRecognitionEngine instance.
Namespace:
Microsoft.Speech.Recognition
Assembly:
Microsoft.Speech (in Microsoft.Speech.dll)
Syntax
Visual Basic (Declaration) |
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Public ReadOnly Property SupportedAudioFormats As ReadOnlyCollection(Of SpeechAudioFormatInfo) Get |
Visual Basic (Usage) |
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Dim instance As RecognizerInfo Dim value As ReadOnlyCollection(Of SpeechAudioFormatInfo) value = instance.SupportedAudioFormats |
C# |
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public ReadOnlyCollection<SpeechAudioFormatInfo> SupportedAudioFormats { get; } |
Property Value
Type: System.Collections.ObjectModel..::..ReadOnlyCollection<(Of <(<'SpeechAudioFormatInfo>)>)>Returns a list of audio formats supported by a specific SpeechRecognitionEngine instance.
Examples
The following example implements a button click that displays all the information in a RecognizerInfo instance. The example uses the SupportedAudioFormats property to obtain the encoding formats supported by a recognition engine configuration, and then displays it in a MessageBox.
C# | Copy Code |
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private void recognizerInfoButton_Click(object sender, EventArgs e) { RecognizerInfo info = _recognizer.RecognizerInfo; string AudioFormats = ""; foreach (SpeechAudioFormatInfo fmt in info.SupportedAudioFormats) { AudioFormats += String.Format(" {0}\n", fmt.EncodingFormat.ToString()); } string AdditionalInfo = ""; foreach (string key in info.AdditionalInfo.Keys) { AdditionalInfo += String.Format(" {0}: {1}\n", key, info.AdditionalInfo[key]); } MessageBox.Show(String.Format( "Name: {0 }\n" + "Description: {1} \n" + "SupportedAudioFormats:\n" + "{2} " + "Culture: {3} \n" + "AdditionalInfo: \n" + " {4}\n", info.Name.ToString(), info.Description.ToString(), AudioFormats, info.Culture.ToString(), AdditionalInfo)); } |
See Also
Reference
[System.Collections.ObjectModel.ReadOnlyCollection]