RecognizeCompletedEventArgs Class

Microsoft Speech Platform SDK 11

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Provides data for the RecognizeCompleted event.

Inheritance Hierarchy

System..::..Object
  System..::..EventArgs
    System.ComponentModel..::..AsyncCompletedEventArgs
      Microsoft.Speech.Recognition..::..RecognizeCompletedEventArgs

Namespace:  Microsoft.Speech.Recognition
Assembly:  Microsoft.Speech (in Microsoft.Speech.dll)

Syntax

Visual Basic (Declaration)
Public Class RecognizeCompletedEventArgs _
	Inherits AsyncCompletedEventArgs
Visual Basic (Usage)
Dim instance As RecognizeCompletedEventArgs
C#
public class RecognizeCompletedEventArgs : AsyncCompletedEventArgs

Remarks

An instance of RecognizeCompletedEventArgs is created when the SpeechRecognitionEngine object raises the RecognizeCompleted event at the completion of a RecognizeAsync()()()() operation. To obtain information related to the RecognizeCompleted event, access the following properties in the handler for the event:

RecognizeCompletedEventArgs derives from EventArgs For more information about speech recognition events, see Use Speech Recognition Events (Microsoft.Speech).

Examples

The following example performs asynchronous speech recognition on a speech recognition grammar, using the SpeechRecognitionEngine..::..RecognizeAsync method. The example uses Choices and GrammarBuilder objects to create the speech recognition grammar before building it into a Grammar object. A handler for the SpeechRecognitionEngine..::..RecognizeCompleted event outputs information about the recognition operation to the console.

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using System;
using Microsoft.Speech.Recognition;

namespace SampleRecognition
{
  class Program
  {
    private static SpeechRecognitionEngine recognizer;
    public static void Main(string[] args)
    {

      // Initialize a SpeechRecognitionEngine object and set its input.
      recognizer = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
      recognizer.SetInputToDefaultAudioDevice();

      // Configure recognition parameters.
      recognizer.InitialSilenceTimeout = TimeSpan.FromSeconds(5.0);
      recognizer.BabbleTimeout = TimeSpan.FromSeconds(3.0);
      recognizer.EndSilenceTimeout = TimeSpan.FromSeconds(1.0);
      recognizer.EndSilenceTimeoutAmbiguous = TimeSpan.FromSeconds(1.0);

      // Add a handler for the LoadGrammarCompleted event.
      recognizer.LoadGrammarCompleted +=
        new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);

      // Add a handler for the RecognizeCompleted event.
      recognizer.RecognizeCompleted += 
        new EventHandler<RecognizeCompletedEventArgs>(recognizer_RecognizeCompleted);

      // Create a speech recognition grammar and build it into a Grammar object.
      Choices bankingMenu = new Choices(new string[] 
      { "Access accounts", "Transfer funds", "Pay bills", "Get loan balance" });
      GrammarBuilder banking = new GrammarBuilder(bankingMenu);
      Grammar bankGrammar = new Grammar(banking);
      bankGrammar.Name = "Banking Menu";
    
      // Load the Grammar objects to the recognizer.
      recognizer.LoadGrammarAsync(bankGrammar);

      // Start asynchronous, continuous recognition.
      recognizer.RecognizeAsync();

      // Keep the console window open.
      Console.ReadLine();
    }

    // Handle the RecognizeCompleted event.
    static void recognizer_RecognizeCompleted(object sender, RecognizeCompletedEventArgs e)
    {
      if (e.Error != null)
      {
        Console.WriteLine(
          "RecognizeCompleted, error occurred during recognition: {0}", e.Error);
        return;
      }

      if (e.InitialSilenceTimeout || e.BabbleTimeout)
      {
        Console.WriteLine(
          "RecognizeCompleted: BabbleTimeout({0}), InitialSilenceTimeout({1}).",
          e.BabbleTimeout, e.InitialSilenceTimeout);
        return;
      }

      if (e.InputStreamEnded)
      {
        Console.WriteLine(
          "RecognizeCompleted: AudioPosition({0}), InputStreamEnded({1}).",
          e.AudioPosition, e.InputStreamEnded);
      }

      if (e.Result != null)
      {
        Console.WriteLine(
          "RecognizeCompleted: Grammar ({0}), Text ({1}), Confidence ({2}), AudioPosition ({3}).",
          e.Result.Grammar.Name, e.Result.Text, e.Result.Confidence, e.AudioPosition);
      }

      else
      {
        Console.WriteLine("RecognizeCompleted: No result.");
      } 
      
      Console.WriteLine();
      Console.WriteLine("Press any key to exit...");
      Console.ReadKey();
    }

    // Handle the LoadGrammarCompleted event. 
    static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)
    {
      string grammarName = e.Grammar.Name;
      bool grammarLoaded = e.Grammar.Loaded;
      bool grammarEnabled = e.Grammar.Enabled;

      if (e.Error != null)
      {
        Console.WriteLine("LoadGrammar for {0} failed with a {1}.",
        grammarName, e.Error.GetType().Name);

        // Add exception handling code here.
      }

      Console.WriteLine("Grammar {0} {1} loaded and {2} enabled.", grammarName, 
        (grammarLoaded) ? "is" : "is not", (grammarEnabled) ? "is" : "is not");
    }
  }          
}

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

See Also