PhysX SDK 3.2 API Reference: PxPhysicsAPI.h Source File

PhysX SDK 3.2 API

PxPhysicsAPI.h

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00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NXPHYSICS_API
00032 #define PX_PHYSICS_NXPHYSICS_API
00033 
00044 // Foundation SDK 
00045 #include "foundation/Px.h"
00046 #include "foundation/PxAllocatorCallback.h"
00047 #include "foundation/PxAssert.h"
00048 #include "foundation/PxBitAndData.h"
00049 #include "foundation/PxBounds3.h"
00050 #include "foundation/PxBroadcastingAllocator.h"
00051 #include "foundation/PxErrorCallback.h"
00052 #include "foundation/PxErrors.h"
00053 #include "foundation/PxFlags.h"
00054 #include "foundation/PxFoundation.h"
00055 #include "foundation/PxIntrinsics.h"
00056 #include "foundation/PxMat33.h"
00057 #include "foundation/PxMat44.h"
00058 #include "foundation/PxMath.h"
00059 #include "foundation/PxPlane.h"
00060 #include "foundation/PxPreprocessor.h"
00061 #include "foundation/PxQuat.h"
00062 #include "foundation/PxSimpleTypes.h"
00063 #include "foundation/PxStrideIterator.h"
00064 #include "foundation/PxString.h"
00065 #include "foundation/PxTransform.h"
00066 #include "foundation/PxUnionCast.h"
00067 #include "foundation/PxVec2.h"
00068 #include "foundation/PxVec3.h"
00069 #include "foundation/PxVec4.h"
00070 #include "foundation/PxVersionNumber.h"
00071 
00072 //Not physics specific utilities and common code
00073 #include "common/PxCoreUtilities.h"
00074 #include "common/PxCoreUtilityTypes.h"
00075 #include "common/PxFieldDescriptor.h"
00076 #include "common/PxFields.h"
00077 #include "common/PxIO.h"
00078 #include "common/PxMathUtils.h"
00079 #include "common/PxPhysXCommon.h"
00080 #include "common/PxRenderBuffer.h"
00081 #include "common/PxSerialFramework.h"
00082 #include "common/PxTolerancesScale.h"
00083 #include "common/PxTypeInfo.h"
00084 
00085 //Profiling 
00086 #include "physxprofilesdk/PxProfileBase.h"
00087 #include "physxprofilesdk/PxProfileCompileTimeEventFilter.h"
00088 #include "physxprofilesdk/PxProfileContextProvider.h"
00089 #include "physxprofilesdk/PxProfileEventBufferClient.h"
00090 #include "physxprofilesdk/PxProfileEventBufferClientManager.h"
00091 #include "physxprofilesdk/PxProfileEventFilter.h"
00092 #include "physxprofilesdk/PxProfileEventHandler.h"
00093 #include "physxprofilesdk/PxProfileEventId.h"
00094 #include "physxprofilesdk/PxProfileEventMutex.h"
00095 #include "physxprofilesdk/PxProfileEventNames.h"
00096 #include "physxprofilesdk/PxProfileEvents.h"
00097 #include "physxprofilesdk/PxProfileEventSender.h"
00098 #include "physxprofilesdk/PxProfileEventSystem.h"
00099 #include "physxprofilesdk/PxProfileMemoryEventTypes.h"
00100 #include "physxprofilesdk/PxProfileScopedEvent.h"
00101 #include "physxprofilesdk/PxProfileZone.h"
00102 #include "physxprofilesdk/PxProfileZoneManager.h"
00103 
00104 //Connecting to Visual Debugger Directly
00105 #include "physxvisualdebuggersdk/PvdBits.h"
00106 #include "physxvisualdebuggersdk/PvdConnection.h"
00107 #include "physxvisualdebuggersdk/PvdConnectionFlags.h"
00108 #include "physxvisualdebuggersdk/PvdConnectionManager.h"
00109 #include "physxvisualdebuggersdk/PvdDataStream.h"
00110 #include "physxvisualdebuggersdk/PvdDataStreamHelpers.h"
00111 #include "physxvisualdebuggersdk/PvdErrorCodes.h"
00112 #include "physxvisualdebuggersdk/PvdImmediateRenderer.h"
00113 #include "physxvisualdebuggersdk/PvdNetworkStreams.h"
00114 #include "physxvisualdebuggersdk/PvdObjectModelBaseTypeDefs.h"
00115 #include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h"
00116 #include "physxvisualdebuggersdk/PvdObjectModelMetaData.h"
00117 
00118 //Connecting the SDK to Visual Debugger
00119 #include "pvd/PxVisualDebugger.h"
00120 
00121 //Task Manager
00122 #include "pxtask/PxCpuDispatcher.h"
00123 #include "pxtask/PxCudaContextManager.h"
00124 #include "pxtask/PxCudaMemoryManager.h"
00125 #include "pxtask/PxGpuCopyDesc.h"
00126 #include "pxtask/PxGpuCopyDescQueue.h"
00127 #include "pxtask/PxGpuDispatcher.h"
00128 #include "pxtask/PxGpuTask.h"
00129 #include "pxtask/PxSpuDispatcher.h"
00130 #include "pxtask/PxSpuTask.h"
00131 #include "pxtask/PxTask.h"
00132 #include "pxtask/PxTaskManager.h"
00133 
00134 
00135 //Geometry Library
00136 #include "geometry/PxBoxGeometry.h"
00137 #include "geometry/PxCapsuleGeometry.h"
00138 #include "geometry/PxConvexMesh.h"
00139 #include "geometry/PxConvexMeshGeometry.h"
00140 #include "geometry/PxGeometry.h"
00141 #include "geometry/PxGeometryHelpers.h"
00142 #include "geometry/PxGeometryQuery.h"
00143 #include "geometry/PxHeightField.h"
00144 #include "geometry/PxHeightFieldDesc.h"
00145 #include "geometry/PxHeightFieldFlag.h"
00146 #include "geometry/PxHeightFieldGeometry.h"
00147 #include "geometry/PxHeightFieldSample.h"
00148 #include "geometry/PxMeshQuery.h"
00149 #include "geometry/PxMeshScale.h"
00150 #include "geometry/PxPhysXGeomUtils.h"
00151 #include "geometry/PxPlaneGeometry.h"
00152 #include "geometry/PxSimpleTriangleMesh.h"
00153 #include "geometry/PxSphereGeometry.h"
00154 #include "geometry/PxTriangle.h"
00155 #include "geometry/PxTriangleMesh.h"
00156 #include "geometry/PxTriangleMeshGeometry.h"
00157 
00158 
00159 // PhysX Core SDK
00160 #include "PxActor.h"
00161 #include "PxAggregate.h"
00162 #include "PxArticulation.h"
00163 #include "PxArticulationJoint.h"
00164 #include "PxArticulationLink.h"
00165 #include "PxBatchQuery.h"
00166 #include "PxBatchQueryDesc.h"
00167 #include "PxClient.h"
00168 #include "PxConstraint.h"
00169 #include "PxConstraintDesc.h"
00170 #include "PxContact.h"
00171 #include "PxContactModifyCallback.h"
00172 #include "PxFiltering.h"
00173 #include "PxForceMode.h"
00174 #include "PxLockedData.h"
00175 #include "PxMaterial.h"
00176 #include "PxMaterialFlags.h"
00177 #include "PxObserver.h"
00178 #include "PxPhysics.h"
00179 #include "PxPhysX.h"
00180 #include "PxRigidActor.h"
00181 #include "PxRigidBody.h"
00182 #include "PxRigidDynamic.h"
00183 #include "PxRigidStatic.h"
00184 #include "PxScene.h"
00185 #include "PxSceneDesc.h"
00186 #include "PxSceneQueryFiltering.h"
00187 #include "PxSceneQueryReport.h"
00188 #include "PxShape.h"
00189 #include "PxSimulationEventCallback.h"
00190 #include "PxSimulationStatistics.h"
00191 #include "PxStringTable.h"
00192 #include "PxSweepCache.h"
00193 #include "PxVisualizationParameter.h"
00194 
00195 //Character Controller
00196 #include "characterkinematic/PxBoxController.h"
00197 #include "characterkinematic/PxCapsuleController.h"
00198 #include "characterkinematic/PxCharacter.h"
00199 #include "characterkinematic/PxController.h"
00200 #include "characterkinematic/PxControllerBehavior.h"
00201 #include "characterkinematic/PxControllerManager.h"
00202 #include "characterkinematic/PxControllerObstacles.h"
00203 #include "characterkinematic/PxExtended.h"
00204 
00205 //Cloth Simulation
00206 #if PX_USE_CLOTH_API
00207 #include "cloth/PxCloth.h"
00208 #include "cloth/PxClothCollisionData.h"
00209 #include "cloth/PxClothFabric.h"
00210 #include "cloth/PxClothFabricTypes.h"
00211 #include "cloth/PxClothReadData.h"
00212 #include "cloth/PxClothTypes.h"
00213 #endif
00214 
00215 //Cooking (data preprocessing)
00216 #include "cooking/PxBinaryConverter.h"
00217 #include "cooking/Pxc.h"
00218 #include "cooking/PxConvexMeshDesc.h"
00219 #include "cooking/PxCooking.h"
00220 #include "cooking/PxGaussMapLimit.h"
00221 #include "cooking/PxTriangleMeshDesc.h"
00222 #if PX_USE_CLOTH_API
00223 #include "cooking/PxClothMeshDesc.h"
00224 #endif
00225 
00226 //Extensions to the SDK
00227 #include "extensions/PxDefaultStreams.h"
00228 #include "extensions/PxDistanceJoint.h"
00229 #include "extensions/PxExtensionsAPI.h"
00230 #include "extensions/PxFixedJoint.h"
00231 #include "extensions/PxJoint.h"
00232 #include "extensions/PxJointLimit.h"
00233 #include "extensions/PxJointRepXExtensions.h"
00234 #include "extensions/PxParticleExt.h"
00235 #include "extensions/PxPrismaticJoint.h"
00236 #include "extensions/PxRevoluteJoint.h"
00237 #include "extensions/PxRigidBodyExt.h"
00238 #include "extensions/PxShapeExt.h"
00239 #include "extensions/PxSimpleFactory.h"
00240 #include "extensions/PxSmoothNormals.h"
00241 #include "extensions/PxSphericalJoint.h"
00242 #include "extensions/PxStringTableExt.h"
00243 #include "extensions/PxTriangleMeshExt.h"
00244 #include "extensions/PxVisualDebuggerExt.h"
00245 
00246 //Particle Simulation
00247 #if PX_USE_PARTICLE_SYSTEM_API
00248 #include "particles/PxParticleBase.h"
00249 #include "particles/PxParticleBaseFlag.h"
00250 #include "particles/PxParticleCreationData.h"
00251 #include "particles/PxParticleFlag.h"
00252 #include "particles/PxParticleFluid.h"
00253 #include "particles/PxParticleFluidReadData.h"
00254 #include "particles/PxParticleReadData.h"
00255 #include "particles/PxParticleSystem.h"
00256 #endif
00257 
00258 //RepX XML data format
00259 #include "RepX/RepX.h"
00260 #include "RepX/RepXCoreExtensions.h"
00261 #include "RepX/RepXUtility.h"
00262 
00263 //RepX XML data format version conversion
00264 #include "RepXUpgrader/RepXUpgrader.h"
00265 
00266 //Vehicle Simulation
00267 #include "vehicle/PxVehicleComponents.h"
00268 #include "vehicle/PxVehicleDrive.h"
00269 #include "vehicle/PxVehicleDrive4W.h"
00270 #include "vehicle/PxVehicleDriveTank.h"
00271 #include "vehicle/PxVehicleSDK.h"
00272 #include "vehicle/PxVehicleShaders.h"
00273 #include "vehicle/PxVehicleTireFriction.h"
00274 #include "vehicle/PxVehicleUpdate.h"
00275 #include "vehicle/PxVehicleUtilControl.h"
00276 #include "vehicle/PxVehicleUtilSetup.h"
00277 #include "vehicle/PxVehicleUtilTelemetry.h"
00278 #include "vehicle/PxVehicleWheels.h"
00279 
00281 #endif


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