PhysX SDK 3.2 API Reference: PxClient.h File Reference

PhysX SDK 3.2 API

PxClient.h File Reference

This graph shows which files directly or indirectly include this file:

PxActor.hPxPhysicsAPI.hPxScene.hPxBatchQueryDesc.hPxRigidActor.hPxCloth.hPxParticleBase.hPxRigidBody.hPxRigidStatic.hPxJoint.hPxShapeExt.hPxDefaultSimulationFilterShader.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.hPxJointRepXExtensions.hPxParticleSystem.hPxParticleFluid.hPxBatchQuery.h

Go to the source code of this file.


Classes

struct  PxClientBehaviorBit
 Multiclient behavior bit flags for clients. More...
struct  PxActorClientBehaviorBit
 Multiclient behavior bit flags for actors. More...

Typedefs

typedef PxU8 PxClientID
 An ID to identify different clients for multiclient support.

Variables

static const PxClientID PX_DEFAULT_CLIENT = 0
 The predefined default PxClientID value.
static const PxClientID PX_MAX_CLIENTS = 128
 The maximum number of clients we support.

Typedef Documentation

typedef PxU8 PxClientID

An ID to identify different clients for multiclient support.


Variable Documentation

const PxClientID PX_DEFAULT_CLIENT = 0 [static]

The predefined default PxClientID value.

const PxClientID PX_MAX_CLIENTS = 128 [static]

The maximum number of clients we support.



Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com