PhysX SDK 3.2 API Reference: PxFixedJoint.h File Reference

PhysX SDK 3.2 API

PxFixedJoint.h File Reference

#include "extensions/PxJoint.h"

Include dependency graph for PxFixedJoint.h:

extensions/PxJoint.hfoundation/PxTransform.hPxRigidActor.hcommon/PxSerialFramework.hPxConstraintDesc.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxPreprocessor.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hPxActor.hPxPhysX.hfoundation/PxBounds3.hPxPhysics.hPxObserver.hPxClient.hcommon/PxPhysXCommon.hgeometry/PxPhysXGeomUtils.hfoundation/PxMat33.hcloth/PxClothTypes.hcloth/PxClothFabricTypes.hcommon/PxTypeInfo.hcommon/PxFields.hcommon/PxFieldDescriptor.hfoundation/PxFlags.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.hPxJointRepXExtensions.h

Go to the source code of this file.


Classes

class  PxFixedJoint
 A fixed joint permits no relative movement between two bodies. ie the bodies are glued together. More...

Functions

PxFixedJointPxFixedJointCreate (PxPhysics &physics, PxRigidActor *actor0, const PxTransform &localFrame0, PxRigidActor *actor1, const PxTransform &localFrame1)
 Create a fixed joint.



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