PxActorTypeSelectionFlag Struct Reference
[Physics]
Identifies each type of actor for retrieving actors from a scene.
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#include <PxScene.h>
Public Types | |
enum | Enum { eRIGID_STATIC = (1 << 0), eRIGID_DYNAMIC = (1 << 1), ePARTICLE_SYSTEM = (1 << 2), ePARTICLE_FLUID = (1 << 3), eCLOTH = (1 << 5) } |
Detailed Description
Identifies each type of actor for retrieving actors from a scene.
- Note:
- PxArticulationLink objects are not supported. Use the PxArticulation object to retrieve all its links.
- See also:
- PxScene::getActors(), PxScene::getNbActors()
Member Enumeration Documentation
- Enumerator:
-
eRIGID_STATIC A static rigid body. - See also:
- PxRigidStatic
eRIGID_DYNAMIC A dynamic rigid body. - See also:
- PxRigidDynamic
ePARTICLE_SYSTEM A particle system. - See also:
- PxParticleSystem
ePARTICLE_FLUID A particle fluid. - See also:
- PxParticleFluid
eCLOTH A cloth. - See also:
- PxCloth
The documentation for this struct was generated from the following file:
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