PxVehicleSDK.h File Reference
#include "foundation/Px.h"
Include dependency graph for PxVehicleSDK.h:
![](PxVehicleSDK_8h__incl.png)
This graph shows which files directly or indirectly include this file:
![](PxVehicleSDK_8h__dep__incl.png)
Go to the source code of this file.
Defines | |
#define | PX_MAX_NUM_WHEELS (20) |
Maximum number of wheel shapes allowed to be added to the actor. | |
#define | PX_DEBUG_VEHICLE_ON (1) |
Compiler setting to enable recording of telemetry data. | |
Enumerations | |
enum | eVehicleDriveTypes { eVEHICLE_TYPE_DRIVE4W = 0, eVEHICLE_TYPE_DRIVETANK, eVEHICLE_TYPE_USER0, eVEHICLE_TYPE_USER1, eVEHICLE_TYPE_USER2, eVEHICLE_TYPE_USER3, eMAX_NUM_VEHICLE_TYPES } |
Functions | |
PX_C_EXPORT bool PX_CALL_CONV | PxInitVehicleSDK (PxPhysics &physics) |
Call this before using any of the vehicle functions. | |
PX_C_EXPORT void PX_CALL_CONV | PxCloseVehicleSDK () |
Shut down the PhysXVehicle library. | |
void | PxVehicleSetBasisVectors (const PxVec3 &up, const PxVec3 &forward) |
Set the basis vectors of the vehicle simulation. |
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