PxSceneQueryFiltering.h File Reference
#include "PxPhysX.h"
#include "PxFiltering.h"
#include "foundation/PxFlags.h"
Include dependency graph for PxSceneQueryFiltering.h:

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Classes | |
struct | PxSceneQueryFilterFlag |
Filtering flags for scene queries. More... | |
struct | PxSceneQueryHitType |
Classification of scene query hits. More... | |
struct | PxSceneQueryFilterData |
Scene query filtering data. More... | |
class | PxSceneQueryFilterCallback |
Scene query filtering callbacks. More... | |
Typedefs | |
typedef PxFlags < PxSceneQueryFilterFlag::Enum, PxU16 > | PxSceneQueryFilterFlags |
Collection of set bits defined in PxSceneQueryFilterFlag. | |
typedef PxSceneQueryHitType::Enum(* | PxBatchQueryPreFilterShader )(PxFilterData filterData0, PxFilterData filterData1, const void *constantBlock, PxU32 constantBlockSize, PxSceneQueryFilterFlags &filterFlags) |
Batched query prefiltering shader. | |
typedef PxSceneQueryHitType::Enum(* | PxBatchQueryPostFilterShader )(PxFilterData filterData0, PxFilterData filterData1, const void *constantBlock, PxU32 constantBlockSize, const PxSceneQueryHit &hit) |
Batched query postfiltering shader. | |
Functions | |
PX_COMPILE_TIME_ASSERT (PxSceneQueryFilterFlag::eSTATIC==(1<< 0)) | |
PX_COMPILE_TIME_ASSERT (PxSceneQueryFilterFlag::eDYNAMIC==(1<< 1)) | |
PX_FLAGS_OPERATORS (PxSceneQueryFilterFlag::Enum, PxU16) |
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