PxVehicleUpdate.h File Reference
#include "vehicle/PxVehicleSDK.h"
#include "foundation/PxSimpleTypes.h"
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Functions | |
void | PxVehicleSuspensionRaycasts (PxBatchQuery *batchQuery, const PxU32 numVehicles, PxVehicleWheels **vehicles, const PxU32 numSceneQueryResults, PxRaycastQueryResult *sceneQueryResults) |
Start raycasts of all suspension lines. | |
void | PxVehicleUpdates (const PxReal timestep, const PxVec3 &gravity, const PxVehicleDrivableSurfaceToTireFrictionPairs &vehicleDrivableSurfaceToTireFrictionPairs, const PxU32 numVehicles, PxVehicleWheels **vehicles) |
Update an array of vehicles. |
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