PhysX SDK 3.2 API Reference: PxVehicleUpdate.h File Reference

PhysX SDK 3.2 API

PxVehicleUpdate.h File Reference

#include "vehicle/PxVehicleSDK.h"
#include "foundation/PxSimpleTypes.h"

Include dependency graph for PxVehicleUpdate.h:

vehicle/PxVehicleSDK.hfoundation/PxSimpleTypes.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Functions

void PxVehicleSuspensionRaycasts (PxBatchQuery *batchQuery, const PxU32 numVehicles, PxVehicleWheels **vehicles, const PxU32 numSceneQueryResults, PxRaycastQueryResult *sceneQueryResults)
 Start raycasts of all suspension lines.
void PxVehicleUpdates (const PxReal timestep, const PxVec3 &gravity, const PxVehicleDrivableSurfaceToTireFrictionPairs &vehicleDrivableSurfaceToTireFrictionPairs, const PxU32 numVehicles, PxVehicleWheels **vehicles)
 Update an array of vehicles.



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