PxScene.h File Reference
#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "PxSimulationStatistics.h"
#include "PxSceneQueryReport.h"
#include "PxSceneQueryFiltering.h"
#include "PxClient.h"
#include "particles/PxParticleSystem.h"
#include "particles/PxParticleFluid.h"
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Classes | |
struct | PxActiveTransform |
Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More... | |
struct | PxConstraintDominance |
Expresses the dominance relationship of a constraint. For the time being only three settings are permitted:. More... | |
struct | PxActorTypeSelectionFlag |
Identifies each type of actor for retrieving actors from a scene. More... | |
struct | PxSceneQueryCache |
Hit cache for scene queries. More... | |
class | PxScene |
A scene is a collection of bodies, particle systems and constraints which can interact. More... | |
Namespaces | |
namespace | pxtask |
Defines | |
#define | PX_MAX_SWEEP_DISTANCE 1e8f |
Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast. | |
Typedefs | |
typedef PxU8 | PxDominanceGroup |
typedef PxFlags < PxActorTypeSelectionFlag::Enum, PxU16 > | PxActorTypeSelectionFlags |
Collection of set bits defined in PxActorTypeSelectionFlag. | |
Functions | |
PX_FLAGS_OPERATORS (PxActorTypeSelectionFlag::Enum, PxU16) |
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