PhysX SDK 3.2 API Reference: PxScene.h File Reference

PhysX SDK 3.2 API

PxScene.h File Reference

#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "PxSimulationStatistics.h"
#include "PxSceneQueryReport.h"
#include "PxSceneQueryFiltering.h"
#include "PxClient.h"
#include "particles/PxParticleSystem.h"
#include "particles/PxParticleFluid.h"

Include dependency graph for PxScene.h:

PxVisualizationParameter.hPxSceneDesc.hPxSimulationStatistics.hPxSceneQueryReport.hPxSceneQueryFiltering.hPxClient.hparticles/PxParticleSystem.hparticles/PxParticleFluid.hPxPhysX.hfoundation/PxFlags.hfoundation/PxBounds3.hPxPhysics.hPxFiltering.hcommon/PxTolerancesScale.hcommon/PxPhysXCommon.hgeometry/PxPhysXGeomUtils.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hcommon/PxSerialFramework.hcloth/PxClothTypes.hcloth/PxClothFabricTypes.hcommon/PxTypeInfo.hcommon/PxFields.hcommon/PxFieldDescriptor.hgeometry/PxGeometry.hparticles/PxParticleBase.hparticles/PxParticleBaseFlag.hPxActor.hparticles/PxParticleCreationData.hparticles/PxParticleReadData.hPxForceMode.hPxObserver.hfoundation/PxStrideIterator.hPxLockedData.hPxParticleFlag.hparticles/PxParticleFluidReadData.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

struct  PxActiveTransform
 Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More...
struct  PxConstraintDominance
 Expresses the dominance relationship of a constraint. For the time being only three settings are permitted:. More...
struct  PxActorTypeSelectionFlag
 Identifies each type of actor for retrieving actors from a scene. More...
struct  PxSceneQueryCache
 Hit cache for scene queries. More...
class  PxScene
 A scene is a collection of bodies, particle systems and constraints which can interact. More...

Namespaces

namespace  pxtask

Defines

#define PX_MAX_SWEEP_DISTANCE   1e8f
 Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.

Typedefs

typedef PxU8 PxDominanceGroup
typedef PxFlags
< PxActorTypeSelectionFlag::Enum,
PxU16
PxActorTypeSelectionFlags
 Collection of set bits defined in PxActorTypeSelectionFlag.

Functions

 PX_FLAGS_OPERATORS (PxActorTypeSelectionFlag::Enum, PxU16)



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