PhysX SDK 3.2 API Reference: PxPhysX.h Source File

PhysX SDK 3.2 API

PxPhysX.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you 
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and 
00007 // any modifications thereto. Any use, reproduction, disclosure, or 
00008 // distribution of this software and related documentation without an express 
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 // 
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX
00032 #define PX_PHYSICS_NX
00033 
00040 #include "common/PxPhysXCommon.h"
00041 #include "geometry/PxPhysXGeomUtils.h"
00042 
00043 #ifndef PX_DOXYGEN
00044 namespace physx
00045 {
00046 #endif
00047 
00048 // Exposing the ParticleSystem API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing.
00049 #define PX_USE_PARTICLE_SYSTEM_API 1
00050 
00051 // Exposing of the Cloth API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing.
00052 #define PX_USE_CLOTH_API 1
00053 
00054 
00055 // Default sleep interval
00056 #define PX_SLEEP_INTERVAL (20.0f*0.02f)     // Corresponds to 20 frames for the standard time step.
00057 //#define PX_SLEEP_INTERVAL (999999999.0f)  // PT: used for profiling. DO NOT REMOVE.
00058 
00059 class PxShape;
00060 
00061 class PxRigidStatic;
00062 class PxRigidDynamic;
00063 class PxConstraint;
00064 class PxConstraintDesc;
00065 
00066 class PxArticulation;
00067 
00068 class PxParticleSystem;
00069 class PxParticleFluid;
00070 
00071 class PxClothFabric;
00072 class PxCloth;
00073 class PxClothCollisionData;
00074 class PxClothReadData;
00075 
00076 class PxMaterial;
00077 
00078 class PxScene;
00079 class PxSceneDesc;
00080 class PxTolerancesScale;
00081 
00082 class PxVisualDebugger;
00083 
00084 class PxAggregate;
00085 
00086 #ifndef PX_DOXYGEN
00087 } // namespace physx
00088 #endif
00089 
00091 #endif


Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com