PxPhysics.h File Reference
#include "PxPhysX.h"
#include "common/PxSerialFramework.h"
#include "foundation/PxTransform.h"
#include "cloth/PxClothTypes.h"
#include "cloth/PxClothFabricTypes.h"
Include dependency graph for PxPhysics.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Classes | |
struct | PxCookingValue |
class | PxPhysics |
Abstract singleton factory class used for instancing objects in the Physics SDK. More... | |
Namespaces | |
namespace | physx |
namespace | physx::debugger |
namespace | physx::debugger::comm |
Functions | |
PX_C_EXPORT PX_PHYSX_CORE_API physx::PxU32 PX_CALL_CONV | PxGetValue (physx::PxCookingValue::Enum cookValue) |
Reads an internal value (cooking format version). | |
PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV | PxRegisterArticulations (physx::PxPhysics &physics) |
Registers optional components for articulations. | |
PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV | PxRegisterHeightFields (physx::PxPhysics &physics) |
Registers optional components for height field collision. | |
PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics *PX_CALL_CONV | PxCreateBasePhysics (physx::PxU32 version, physx::PxFoundation &foundation, const physx::PxTolerancesScale &scale, bool trackOutstandingAllocations=false, physx::PxProfileZoneManager *profileZoneManager=NULL) |
Creates an instance of the physics SDK with minimal additional components registered. | |
PX_INLINE physx::PxPhysics * | PxCreatePhysics (physx::PxU32 version, physx::PxFoundation &foundation, const physx::PxTolerancesScale &scale, bool trackOutstandingAllocations=false, physx::PxProfileZoneManager *profileZoneManager=NULL) |
Creates an instance of the physics SDK. | |
PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV | PxGetSDKMetaData (const physx::PxPhysics &physics, physx::PxOutputStream &stream) |
Retrieves the PhysX SDKmetadata. | |
PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics &PX_CALL_CONV | PxGetPhysics () |
Retrieves the Physics SDK after it has been created. |
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com