PhysX SDK 3.2 API Reference: PxParticleBase.h File Reference

PhysX SDK 3.2 API

PxParticleBase.h File Reference

#include "PxPhysX.h"
#include "foundation/PxBounds3.h"
#include "PxFiltering.h"
#include "particles/PxParticleBaseFlag.h"
#include "PxActor.h"
#include "PxPhysics.h"
#include "particles/PxParticleCreationData.h"
#include "particles/PxParticleReadData.h"
#include "PxForceMode.h"

Include dependency graph for PxParticleBase.h:

PxPhysX.hfoundation/PxBounds3.hPxFiltering.hparticles/PxParticleBaseFlag.hPxActor.hPxPhysics.hparticles/PxParticleCreationData.hparticles/PxParticleReadData.hPxForceMode.hcommon/PxPhysXCommon.hgeometry/PxPhysXGeomUtils.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxFlags.hcommon/PxSerialFramework.hPxObserver.hPxClient.hcloth/PxClothTypes.hcloth/PxClothFabricTypes.hcommon/PxTypeInfo.hcommon/PxFields.hcommon/PxFieldDescriptor.hfoundation/PxStrideIterator.hPxLockedData.hPxParticleFlag.h

This graph shows which files directly or indirectly include this file:

PxParticleSystem.hPxPhysicsAPI.hPxParticleFluid.hPxScene.h

Go to the source code of this file.


Classes

class  PxParticleBase
 The particle base class represents the shared module for particle based simulation. This class can't be instantiated. More...



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