PhysX SDK 3.2 API Reference: PxPhysX.h File Reference

PhysX SDK 3.2 API

PxPhysX.h File Reference

#include "common/PxPhysXCommon.h"
#include "geometry/PxPhysXGeomUtils.h"

Include dependency graph for PxPhysX.h:

common/PxPhysXCommon.hgeometry/PxPhysXGeomUtils.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxActor.hPxPhysicsAPI.hPxRigidStatic.hPxShapeExt.hPxDefaultSimulationFilterShader.hPxCloth.hPxParticleBase.hPxPhysics.hPxSceneDesc.hPxClothTypes.hPxObserver.hPxAggregate.hPxArticulation.hPxArticulationJoint.hPxArticulationLink.hPxBatchQuery.hPxShape.hPxContactModifyCallback.hPxSceneQueryReport.hPxRigidBodyExt.hPxBatchQueryDesc.hPxFiltering.hPxSceneQueryFiltering.hPxSimulationEventCallback.hPxConstraint.hPxConstraintDesc.hPxLockedData.hPxClothReadData.hPxMaterial.hPxMaterialFlags.hPxSimulationStatistics.hPxSweepCache.hPxControllerManager.hPxExtended.hPxClothCollisionData.hPxTriangleMeshDesc.hPxJointLimit.hPxParticleExt.hPxTriangleMeshExt.hPxVisualDebuggerExt.hPxParticleCreationData.hPxDefaultErrorCallback.hPxRigidActor.hPxJoint.hPxScene.hPxGeometryQuery.hPxController.hPxJointRepXExtensions.hPxParticleReadData.h

Go to the source code of this file.


Defines

#define PX_USE_PARTICLE_SYSTEM_API   1
#define PX_USE_CLOTH_API   1
#define PX_SLEEP_INTERVAL   (20.0f*0.02f)



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